Encounter Roll=2d6 (2-12) | Type of Encounter |
2 | Volcano Eruption |
3 | Canal Causes Updraft-Sudden temprature rise
4d6 degrees higher - Make extra con roll at new temp |
4 | Mountain forces change of direction
1d12x100 miles additional distance |
5 | Flamable Gas!
Save VS normal fire or take 2d6 damage |
6 | Huge valley "Sink" seen -Going into valley stops con rolls for 1d12 turns (Atmosphere is thicker) |
7 | Temprature Decrease - Skip a Con roll |
8 | Temprature increases - make an extra con roll |
9 | Canal Seen |
10 | Dead Atmosphere machine seen
Mostly a radioactive, glassy pit |
11 | Canal Causes Downdraft - Sudden temprature drop
4d6 degrees lower - Skip 2 con rolls |
12 | Struck by meteor |
See table 75 for heat on movement effects.
Several means may be used to minimize the effect of the temprature.
Remember that the tempratures given below are "personal" tempratures which
may or may not be the temprature the character experiences. Calculate this
for each character seperatly.
Activity Level | Adjustments to
Con Roll |
Adjustments to
Damage |
Stationary or inactive | 0 | 0 |
Moderate Activity (Walking) | -1 | +2 |
Strenious Activity (Fighting) | -3 | +4 |
Check the table below once per hour and have effects take place immediatly.
So a trip of 24 hours will require 24 rolls.
Temprature | Adjustment of
Con Roll |
Damage Taken
On Failure |
130 | -3 | 1d4 |
140 | -3 | 1d4 |
150 | -4 | 1d6 |
160 | -4 | 1d6 |
170 | -5 | 1d8 |
180 | -5 | 1d8 |
190 | -6 | 1d10 |
200 | -6 | 2d4 |
210 | -7 | 2d6 |
220 | -8 | 2d8 |
230 | -8 | 2d10 |
240 | -9 | 3d4 |
250 | -9 | 3d6 |
260 | -9 | 3d8 |
270 | -10 | 3d10 |
280 | -10 | 4d4 |
290 | -11 | 4d6 |
300 | -11 | 4d10 |