Then Beourn opens his eyes and stands uncertainly to his feet. He then seems to hold a conversation with himself in a language the rest of the party doesn't understand. Two distinct voices can be heard coming from Beourn. This will happen when the rest of the parts are grafted. Until sufficient time has passed for the new peice to make it's place with the other pieces, he will be confusted and schitzophrenic. This will take longer as more pieces are added to him. It doesn;'t take long this time and he comes to himself. Suddenly, there is a rush of magical energy and a 3 dimensional image forms in the air over Bourn's head. At first the image appears to be two complex abstract patterns, but soon it resolves into a single design of the mouth as it was before it was grafted on. Then Beourn begins to speak with the voice of a god saying:
"A terrible thing has been done using my mouth. It has been used to gather together an army to begin a war of conquest. That no more evil come from this, I suggest that the leaders of the army lead their men against the city of Tyr and take what booty they can from it."
(The image changes and displays an image of the city from the air. There is no one in the city, but few bodies are seen in the streets. The Ziggurat is ruined, the stadium is filled with the bodies of the army of tyr)
"Too long has this planet suffered from a lack of the most basic substance
of life. The frozen water at the poles of this planet shall provide enough
water that it shall rain over all the planet for 40 days and fourty nights."
(The image changes to show the pole where the party traveled in the
North. An enormous shimmering lens made of air and water vapor forms in
the outer reaches of the atmosphere that focuses the light of the sun on
the pole. The view in the image follows the beam of light to the surface
and displays the City of the Tharns (Greldians) bathed in bright light
and heat. All the ice can be seen melting and rising in clouds.)
"The ignorance of the Anitechs ruined the planiform engines which destroyed
the atmosphere of this planet. Too long has the Dead Zone grown. I command
that all the planiform engines begin to function as they were designed
to."
(A number of seperate images becomes visible. One is of empty sand
that begins to vibrate and then roll away reveling an atmosphere plant
underneith. In another, an obviously dismantled atomsphere plant begins
to re-assemble itself. In another, an atmosphere plant in the Dead Zone
lights up and begins pumping out huge volumes of fog.)
"I request the presence of all the gods of this world"
(Then something appears to form in the room.
4 human forms of devine perfection appear and stand for a moment gazing
at Beourn as he continues. They are the elemental gods of this planet:
Air'Lou,Fir'Hou, Wata'Rou, Ear'Tu.
Fir'hou, a
red-skinned warrior of the north with over long gangling arms
Air'Lou, a large muscular red man with green
armor.
Wata'Ru a human warrior with a blue helm and
rusting scale mail.
Ear'Tou, a aged human with a bald head
and a long white beard.
They look inquiringly at Beourn with various
expressions Fir=interested, Air=pleased, Wata=exstatic, Ear=indifferent.
"Magic has been broken here by decree of the medling gods. Too long
have the rules imposed on you, the gods of this planet, worked against
the people of this world. I command that magic now work as it did in the
Before and be as functional as the rules of physics."
(The figures of the gods and Beourn freeze and for 5 minutes, they
don't move at all and seem to be surrounded by a field of fore that can
not be penetrated by mortal spells. They are confering out of the range
of senses of the mortals.)
When movement returns to the figures, they are suddenly in different
places.)
Fir'Lou says "I am called Fir'Lou. I have watched the events of this day as a great battle has been fought valiently. Its success has righted the scales of balance and the old Magic has returned. My people, the red men, do not know me, though the people of the south remember and honor me. There is one among you of my chosen race. (He turns to Deja Thoris) She will become my Highest of High Priestess and shall return to Helium and assume the crown. There she will teach her people of me that I may aid them in rebuilding their way of life. The child within you that was dead shall live and become high priest and king in his time. He shall be known as The Way Maker and live through history."
Air'Lou says to Deja, "My name is Air'Lou. My people stopped beleaving in me when I was unable to grant them the Old Spells. Before I could show them the new way, they no longer thought they needed us and turned away from worship. Even so, they have done more than could be expected and retain much of the greatness that was. With the help of the gods, they can rise even more quickly. Tell them of me. I shall help them. "
Wata'Ru says addressing the entire party,"You shall call me Wata'Ru. Every minute since the end of Ragnarox have I died somewhat and watched myself dwindle in power and fail the needs of this world for water. But the dam has broken at the poles and the blessed rain shall fall. As I am it's master, it will fall as I command and this is good."
Ear'Tou leans on his walking stick and says to them all,
"Cracked and dry
the land
did die
and earth was bare.
The great voice
of life
and choice
again sounds there.
Cave you found
far north
in ground
within, warm air.
One with wings
the keeper
joyous sings
of duty rare
Life shall spring
from cave
and bring
the races fair
and foul
and fond
and forgotten"
Ear'Tou -
"Only with earth
my gift
and birth
of every plant
of every sort
of every size
shall grow well in abundance"
(A large sack of earth that weighs 50 lbs with a note attached appears.
The note says:
"Pick land that is clear.
A man of 5' high shall walk 200 paces east, then north, then west,
then south. (About 500')
Sprinkle a gold piece weight of ground upon this plot.
Till and sow.)
Air'Lou - "Remember me. My power I shall share with you. To show
it, I shall ask each of you to tell me your minor wish. Let it be done!"
(Ask each player to quickly tell him what their wish is, and if they
hesitate, they will lose it).
Fir'Lou - "For your valient battle, I grant that all the life force
drained from this group is returned to them, that they may fight as strong
again."
(The party can feel the levels lost returning to them)
Occasionally, he enjoys using his intellectual prowess predict the future, which accounts for his position as the g of fortune-telling. In his true form, he appears as a large muscular man with green armor and red skin.
Role-playing notes: Although he is a god of war,
Air'Lou is not very warlike. Whenever possible, he prefers to political
differences settled by diplomatic rather than n tary means. When a war
does erupt, he prefers to remain involved until he has determined which
side is m valorous, for experience has taught him that warriors fiE ing
for just causes tend to be more brave than those fit on behalf of evil.
Statistics: AL ng; WAL any good; AoC war, fortune
ing, protection; SY black-winged chariot.
Air'Lou’s Avatar (fighter 18)
Air'Lou’s avatar takes the form of a huge man
with red and green armor.
Str 20 Dex 18 Con 18 Int 19 Wis 19 Cha 16 MV
18 SZ 7’ MR 35 % AC -4 HD 18 HP 144 #AT 2 THACO 3 Dmg
ld10 +3/ld10 +3 (sword) +8
SpecialAtt/Def: Air'Lou’s avatar wears special
mal armor that helps defend him against magical
attacks. such attacks must make attack rolls
(as if they were mi weapons for ranged spells and as
melee weapons for t spells). He fights with a
magic two-handed sword +3.
Duties of the Priesthood
Clerics devoted to Air'Lou must be competent
fighters, I cannot be quarrelsome or pugnacious. They
must always ready to defend the weak or the empire,
but can never their weapons for personal gain.
All priests of Air'Lou are multi-classed fighter/priests
must meet the standard requirements for
both classes. normal prohibition against human
characters being n classed is waived in the case of
Air'Lou’s followers.
Requirements: AB standard, but must also be (see
above); AL any good; WP any; AR a; SP all,
guardian, healing’, protection; PW none; TU nil.
Major Spheres - All, Astral, Elemental air and fire, healing, protection,
travelers, weather, Combat, War
Minor Spheres - Chaos, divination, elemental, Elemental water and earth,
necromantic, thought
Fir'Hou is the god of the air and battle. He is the embodiment of aggressive
action, a great lover of war who always watches any battle with great
interest, and often cannot resist sending his avatar down to participate
on the side which has shown him the most favor. He has the power to raise
those slain in battle, as well as complete control over anything occurring
in the air, such as storms, rain, wind, and especially thunder and lightning.
Indra’s true form is that of a muscular man with unusually long arms
and red skin. Indra’s avatar also takes the form of a red-skinned warrior
of the
north with ling gangling arms. His celestial abode is located atop
Mount Meru, but he is more often seen riding through the air on his huge
white
elephant.
Role-playing Notes: Fir'Hou is arrogant, selfish, jealous, and completely
amoral. He is also prone to gluttony (especially where drink is
concerned) and loves all other pleasures of the flesh. When a worshiper
who regularly honors him with riotous feasts is about to enter a desperate
battle, there is a 5% chance that Indra will send his avatar to help.
Omens from Fir'Houa come in the form of storms, lightning, or wind.
Statistics: AL cg; WAL chaotic good, also fighters; AoC
weather, battle; SY white Orluk (carniverous elephant, normally black )
Fir'Hou’s Avatar (fighter 1B, druid 14)
Fir'Hou’s avatar takes the form of a red-skinned warrior with gangling
arms. He can call upon the elemental or weather spheres for his spells.
Str 20 Dex 18 Con 18
Int 16 Wis 18 Cha 18
MV 18 SZ 6’ MR 30%
AC -3 HD 18 HP 144
#AT 2 THACO 3 Dmg ldl2 + 5 (sword) + 8
Special Att/Def: The avatar carries a Sword of winds +5 that is can be used to snatch an object away (like a sword or a wand). He wears magical golden armor that protects him from all non-magical missile attacks. He also carries a bow from which he can fire lightning bolts that do 2dlO points of damage and have a range of 1,000 yards. The magic of this bow eliminates all negative modifiers for range.
Duties of the Priesthood
Priests of Fir'Hou are expected to take an active part in many battles
and must never shy away from a chance to engage in combat.
Requirements: AB standard; AL ce; WP any; AR a; PW 10) raise
dead on any individual killed in combat (before rolls for reincarnation
are made); TU turn.
Role-playing notes: Shang-ti runs the Celestial Bureaucracy with the welfare of the Chinese Empire at heart. He never gets angry, but will replace any subordinate god who fails to perform his duty correctly. In cases of corruption, Shang-ti has returned even the most powerful gods to mortal form and sent them to the Afterworld to be punished for their misdeeds.
Omens come from Shang-ti only when the Emperor has lost his Mandate
from Heaven. In such times, the Empire is besieged by natural disasters
such as plagues, floods, and earthquakes.
Statistics: AL Ig; WAL any lawful; AoC creation, social order; SY jade
dragon.
Shnng-ti’s Avatnr (fighter 16, priest 18)
In his avatar form, Shang-ti appears as a wizened old man. The avatar
has access to spells in any sphere.
Str 18/95 Dex 18 Con 18 Int 19 Wis 19 Cha 17 MV 18 SZ 6’ MR 50% AC
-4 HD 18 HP 144 #AT 2 THACO 3 Dmg
ld8 +2/ld8 + 2 (staff) +5
Special Att/Def: Shang-ti’s avatar carries a staff of thunder and lightning as described in the Dungeon Master’s Guide. All missile attacks directed at him through the air turn around and strike the sender.
Duties of the Priesthood
To make the land well. To keep it fertile and prevent its destruction
in building the civilization of man.
Requirements: AB standard, but at least 17 Intelligence; AL any lawful;
WP any; AR e; SP any; PW 5)
Charisma of 19 and innate ability to detect lies; TU turn.