Created using PCGen 5.10.2 on Mar 20, 2008

Capt. Dan Pierson NPC 0

CHARACTER NAME PLAYER POINTS
Gunslinger8 28000 Human M 6' 0" 204 lbs.
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
8 36000 0 Male
,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
15 +2 15 +2
DEX
Dexterity
14 +2 14 +2
CON
Constitution
14 +2 14 +2
INT
Intelligence
16 +3 16 +3
WIS
Wisdom
15 +2 15 +2
CHA
Charisma
11 +0 11 +0




WOUNDS/CURRENT HP


SUBDUAL DAMAGE


DAMAGE
THRESHOLD


DAMAGE
REDUCTION


SPEED
HP
Hit Points
76




 0 
  
Walk 30 ft.
DEFENSE
 
12 : 10 : 12 = 10 + 0 + 0 + 2 + 0 + 0


0

+0



0

TOTAL
FLAT
TOUCH
BASE
CLASS
BONUS

EQUIP
BONUS

DEX
MODIFIER

SIZE
MODIFIER

MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0

TOTAL
DEX
MODIFIER

MISC
MODIFIER
BASE ATTACK
Bonus
+8/+3

SKILLS

MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 4 = 3
+ 1.0
+ 0
  Balance DEX 2 = 2
+ 0.0
+ 0
  Bluff CHA 9 = 0
+ 9.0
+ 0
  Climb STR 2 = 2
+ 0.0
+ 0
  Concentration CON 2 = 2
+ 0.0
+ 0
  Craft (Untrained) INT 3 = 3
+ 0.0
+ 0

  Demolitions INT 14 = 3
+ 11.0
+ 0
  Diplomacy CHA 2 = 0
+ 0.0
+ 2
  Disguise CHA 0 = 0
+ 0.0
+ 0
  Escape Artist DEX 2 = 2
+ 0.0
+ 0
  Forgery INT 3 = 3
+ 0.0
+ 0
  Gather Information CHA 1 = 0
+ 1.0
+ 0
  Gunplay DEX 10 = 2
+ 8.0
+ 0
  Heal WIS 2 = 2
+ 0.0
+ 0
  Hide DEX 2 = 2
+ 0.0
+ 0

  Holdout DEX 8 = 2
+ 6.0
+ 0
  Intimidate CHA 3 = 0
+ 1.0
+ 2
  Jump STR 2 = 2
+ 0.0
+ 0
  Listen WIS 2 = 2
+ 0.0
+ 0

  Literacy
1 = 0
+ 1.0
+ 0
  Move Silently DEX 4 = 2
+ 2.5
+ 0
  Perform CHA 0 = 0
+ 0.0
+ 0
  Ride DEX 8 = 2
+ 6.0
+ 0

  Ridicule INT 6 = 3
+ 3.0
+ 0
  Search INT 4 = 3
+ 1.0
+ 0
  Sense Motive WIS 2 = 2
+ 0.0
+ 0

  Speed Load DEX 11 = 2
+ 9.0
+ 0
  Spot WIS 2 = 2
+ 0.0
+ 0
  Swim STR 2 = 2
+ 0.5
+ 0
  Use Rope DEX 2 = 2
+ 0.0
+ 0
  Wilderness Lore WIS 2 = 2
+ 0.0
+ 0
= Useable Untrained

His special weapons are twin custom dark blued, pearl handled Colt Army pistols in a well worn holster slung gunslinner style.
SAVING THROWS TOTAL
BASE
SAVE

ABILITY
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
Fortitude
Constitution
+6 = +4 + +2 + +0
+
Reputation
0
Reflex
Dexterity
+8 = +6 + +2 + +0
+
Action Points
0
Will
Wisdom
+4 = +2 + +2 + +0
+
Wealth
0

TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+10/+5 = +8/+3
+ +2 + +0
+ +0
+
RANGED
ATTACK BONUS
+10/+5 = +8/+3
+ +2 + +0
+ +0
+

TOTAL
BASE ATTACK BONUS
DEX
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+10/+5
1d3+2
20/x2


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
GEAR
  ITEM LOCATION QTY WT. COST
 




  ITEM LOCATION QTY WT. COST
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 0 $
WEIGHT ALLOWANCE
Light 66 Medium 133 Heavy 200

PROFICIENCIES
Axe (Wood), Ballard '72 (Rifle), Barbed Axe Handle, Brass Knuckles, Club, Club (Small), Club (Stone), Colt Army (Pistol/SA), Colt Buntline Special (Pistol/SA), Colt Dragoon (Pistol/SA), Colt Frontier 1873 (Pistol/SA), Colt Lightning (Pistol/DA), Colt Navy (Pistol/SA), Colt Peacemaker (Pistol/SA), Colt Revolving Shotgun (Shotgun), Colt Thunderer (Pistol/DA), Colt-Patterson Model 36 (Rifle), Derringer (Derringer/SA), Double Barrel (Shotgun), Dynamite stick, Enfield Musket (Rifle), Gunnison Independence (Pistol/SA), Gunnison Rubicon (Pistol/DA), Hatchet, Henry Rifle (Rifle), Knife (Bowie), Knife (Flint/Bone), Knife (Hunting), Knuckle-Duster (Derringer/SA), Lance, LeMat Pistol and Shotgun (Pistol/SA), Macahuitl, Nitro (Vial), Pistol, Rifle, Rupertus Pepperbox (Derringer/SA), Scattergun (Shotgun), Sharps Big .50 (Rifle), Sharps Carbine (Rifle), Shotgun, Single Barrel (Shotgun), Skullcrusher, Smith and Wesson Schofield (Pistol/SA), Spencer Carbine .56 (Rifle), Springfield .58 (Rifle), Starr Army Revolver (Pistol/DA), Tomahawk, Tyler Alamo (Pistol/SA), Tyler Texan (Rifle), Unarmed Strike, War Club (Bladed), Wesson Dagger-Pistol (Derringer/SA), Winchester '73 (Rifle), Winchester '76 (Rifle), Winchester Lever-Action (Shotgun)

LANGUAGES


ALLEGIANCES


TALENTS/SPECIAL ABILITIES
Greased Lightnin' +4

STARTING OCCUPATION











FEATS
NAME DESCRIPTION
Dead Eye If you use the full-attack option while shooting, add your level to the damage of your attack. Creatures that aren't subject to Critical Hits do not suffer the additional damage caused by Dead Eye.
Firearms Proficiency (Pistol) (Pistol, Rifle, Shotgun) You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.
Point Blank Shot See Text
Simple Weapon Proficiency See Text
Two-Weapon Fighting See Text
Weapon Focus (Colt Army (Pistol/SA)) See Text
,