Created using PCGen 5.10.2 on Jan 5, 2008

David Moore 0 Click for Bio

CHARACTER NAME PLAYER POINTS
Scout6 15000 Human M 5' 11" 185 lbs.
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
6 21000 0 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
17 +3 17 +3
DEX
Dexterity
15 +2 15 +2
CON
Constitution
15 +2 15 +2
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
16 +3 16 +3
CHA
Charisma
13 +1 13 +1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
THRESHOLD

DAMAGE
REDUCTION

SPEED
HP
Hit Points
42




 0 
  
Walk 30 ft.
DEFENSE
 
12 : 10 : 12 = 10 + 0 + 0 + 2 + 0 + 0
0
+0

0
TOTAL FLAT TOUCH BASE CLASS
BONUS
EQUIP
BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
SKILLS MAX
RANKS
9/4.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 0 = 0
+ 0.0
+ 0
  Balance DEX 2 = 2
+ 0.0
+ 0
  Bluff CHA 1 = 1
+ 0.0
+ 0
  Climb STR 3 = 3
+ 0.0
+ 0
  Concentration CON 2 = 2
+ 0.0
+ 0
  Craft (Untrained) INT 0 = 0
+ 0.0
+ 0
  Diplomacy CHA 1 = 1
+ 0.0
+ 0
  Disguise CHA 1 = 1
+ 0.0
+ 0
  Escape Artist DEX 2 = 2
+ 0.0
+ 0
  Forgery INT 0 = 0
+ 0.0
+ 0
  Gather Information CHA 1 = 1
+ 0.0
+ 0
  Gunplay DEX 2 = 2
+ 0.0
+ 0
  Heal WIS 3 = 3
+ 0.0
+ 0
  Hide DEX 2 = 2
+ 0.0
+ 0
  Intimidate CHA 1 = 1
+ 0.0
+ 0
  Jump STR 3 = 3
+ 0.0
+ 0
  Listen WIS 6 = 3
+ 0.0
+ 3
  Move Silently DEX 2 = 2
+ 0.0
+ 0
  Perform CHA 1 = 1
+ 0.0
+ 0
  Ride DEX 2 = 2
+ 0.0
+ 0
  Search INT 0 = 0
+ 0.0
+ 0
  Sense Motive WIS 3 = 3
+ 0.0
+ 0
  Spot WIS 6 = 3
+ 0.0
+ 3
  Swim STR 3 = 3
+ 0.0
+ 0
  Use Rope DEX 2 = 2
+ 0.0
+ 0
  Wilderness Lore WIS 5 = 3
+ 0.0
+ 2
= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
Fortitude
Constitution
+7 = +5 + +2 + +0
+
Reputation
0
Reflex
Dexterity
+7 = +5 + +2 + +0
+
Action Points
0
Will
Wisdom
+5 = +2 + +3 + +0
+
Wealth
0
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +4
+ +3 + +0
+ +0
+
RANGED
ATTACK BONUS
+6 = +4
+ +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+7
1d3+3
20/x2


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

Created using PCGen 5.10.2 on Jan 5, 2008

GEAR
  ITEM LOCATION QTY WT. COST
 




  ITEM LOCATION QTY WT. COST
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 0 $
WEIGHT ALLOWANCE
Light 86 Medium 173 Heavy 260

PROFICIENCIES
Axe (Wood), Ballard '72 (Rifle), Barbed Axe Handle, Brass Knuckles, Club, Club (Small), Club (Stone), Colt Army (Pistol/SA), Colt Buntline Special (Pistol/SA), Colt Dragoon (Pistol/SA), Colt Frontier 1873 (Pistol/SA), Colt Lightning (Pistol/DA), Colt Navy (Pistol/SA), Colt Peacemaker (Pistol/SA), Colt Revolving Shotgun (Shotgun), Colt Thunderer (Pistol/DA), Colt-Patterson Model 36 (Rifle), Derringer (Derringer/SA), Double Barrel (Shotgun), Dynamite stick, Enfield Musket (Rifle), Gunnison Independence (Pistol/SA), Gunnison Rubicon (Pistol/DA), Hatchet, Henry Rifle (Rifle), Knife (Bowie), Knife (Flint/Bone), Knife (Hunting), Knuckle-Duster (Derringer/SA), Lance, LeMat Pistol and Shotgun (Pistol/SA), Macahuitl, Nitro (Vial), Pistol, Rifle, Rupertus Pepperbox (Derringer/SA), Scattergun (Shotgun), Sharps Big .50 (Rifle), Sharps Carbine (Rifle), Shotgun, Single Barrel (Shotgun), Skullcrusher, Smith and Wesson Schofield (Pistol/SA), Spencer Carbine .56 (Rifle), Springfield .58 (Rifle), Starr Army Revolver (Pistol/DA), Tomahawk, Tyler Alamo (Pistol/SA), Tyler Texan (Rifle), Unarmed Strike, War Club (Bladed), Wesson Dagger-Pistol (Derringer/SA), Winchester '73 (Rifle), Winchester '76 (Rifle), Winchester Lever-Action (Shotgun)

LANGUAGES


ALLEGIANCES


TALENTS/SPECIAL ABILITIES
Sneak Attack +1d6

STARTING OCCUPATION

FEATS
NAME DESCRIPTION
Alertness See Text
Firearms Proficiency (Pistol) (Pistol, Rifle, Shotgun) You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.
Simple Weapon Proficiency See Text
Skill Focus (Wilderness Lore) See Text
Track See Text

Created using PCGen 5.10.2 on Jan 5, 2008

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