Ignatious Jones
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CHARACTER NAME PLAYER POINTS
Mad Scientist1 0 Human M 5' 4" 144 lbs.
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
1 1000 0 Male
,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0 10 +0
DEX
Dexterity
12 +1 12 +1
CON
Constitution
9 -1 9 -1
INT
Intelligence
18 +4 18 +4
WIS
Wisdom
17 +3 17 +3
CHA
Charisma
13 +1 13 +1




WOUNDS/CURRENT HP


SUBDUAL DAMAGE


DAMAGE
THRESHOLD


DAMAGE
REDUCTION


SPEED
HP
Hit Points
5




 0 
  
Walk 30 ft.
DEFENSE
 
11 : 10 : 11 = 10 + 0 + 0 + 1 + 0 + 0


0

+0



0

TOTAL
FLAT
TOUCH
BASE
CLASS
BONUS

EQUIP
BONUS

DEX
MODIFIER

SIZE
MODIFIER

MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST.
INITIATIVE
Modifier
+1 = +1 + +0

TOTAL
DEX
MODIFIER

MISC
MODIFIER
BASE ATTACK
Bonus
+0

SKILLS

MAX
RANKS
4/2
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER

  Alchemy INT 7 = 4
+ 3.0
+ 0
  Appraise INT 4 = 4
+ 0.0
+ 0
  Balance DEX 1 = 1
+ 0.0
+ 0
  Bluff CHA 1 = 1
+ 0.0
+ 0
  Climb STR 0 = 0
+ 0.0
+ 0
  Concentration CON 0 = -1
+ 1.0
+ 0
  Craft (Untrained) INT 4 = 4
+ 0.0
+ 0

  Demolitions INT 7 = 4
+ 3.0
+ 0
  Diplomacy CHA 1 = 1
+ 0.0
+ 0
  Disguise CHA 1 = 1
+ 0.0
+ 0

  Drivin' (Land Vehicles) DEX 4 = 1
+ 3.0
+ 0
  Escape Artist DEX 1 = 1
+ 0.0
+ 0
  Forgery INT 5 = 4
+ 1.5
+ 0
  Gather Information CHA 2 = 1
+ 1.5
+ 0
  Gunplay DEX 1 = 1
+ 0.0
+ 0
  Heal WIS 3 = 3
+ 0.0
+ 0
  Hide DEX 1 = 1
+ 0.0
+ 0

  Innuendo WIS 3 = 3
+ 0.5
+ 0
  Intimidate CHA 1 = 1
+ 0.0
+ 0
  Jump STR 0 = 0
+ 0.0
+ 0

  Knowledge (Anthropology) INT 5 = 4
+ 1.0
+ 0

  Knowledge (Arcana) INT 5 = 4
+ 1.0
+ 0

  Knowledge (Chemistry) INT 5 = 4
+ 1.0
+ 0

  Knowledge (Engineering) INT 5 = 4
+ 1.0
+ 0

  Knowledge (History) INT 5 = 4
+ 1.0
+ 0

  Knowledge (Indian Lore) INT 5 = 4
+ 1.0
+ 0

  Knowledge (Minerals) INT 5 = 4
+ 1.0
+ 0

  Knowledge (Occult) INT 5 = 4
+ 1.0
+ 0

  Knowledge (Physics) INT 5 = 4
+ 1.0
+ 0
  Listen WIS 3 = 3
+ 0.0
+ 0

  Literacy
1 = 0
+ 1.0
+ 0
  Move Silently DEX 1 = 1
+ 0.0
+ 0
  Perform CHA 1 = 1
+ 0.0
+ 0
  Ride DEX 1 = 1
+ 0.0
+ 0
  Search INT 4 = 4
+ 0.0
+ 0
  Sense Motive WIS 3 = 3
+ 0.0
+ 0

  Speak Language(German)
1 = 0
+ 1.0
+ 0
  Spot WIS 3 = 3
+ 0.0
+ 0
  Swim STR 0 = 0
+ 0.0
+ 0

  Tinkerin' INT 5 = 4
+ 1.0
+ 0
  Use Rope DEX 1 = 1
+ 0.0
+ 0
  Wilderness Lore WIS 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL
BASE
SAVE

ABILITY
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
Fortitude
Constitution
-1 = +0 + -1 + +0
+
Reputation
0
Reflex
Dexterity
+1 = +0 + +1 + +0
+
Action Points
0
Will
Wisdom
+7 = +2 + +3 + +2
+
Wealth
0

TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+0 = +0
+ +0 + +0
+ +0
+
RANGED
ATTACK BONUS
+1 = +0
+ +1 + +0
+ +0
+

TOTAL
BASE ATTACK BONUS
DEX
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+0
1d3
20/x2


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.



GEAR
  ITEM LOCATION QTY WT. COST
 




  ITEM LOCATION QTY WT. COST
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 0 $
WEIGHT ALLOWANCE
Light 33 Medium 66 Heavy 100

PROFICIENCIES
Axe (Wood), Ballard '72 (Rifle), Barbed Axe Handle, Brass Knuckles, Club, Club (Small), Club (Stone), Colt Army (Pistol/SA), Colt Buntline Special (Pistol/SA), Colt Dragoon (Pistol/SA), Colt Frontier 1873 (Pistol/SA), Colt Lightning (Pistol/DA), Colt Navy (Pistol/SA), Colt Peacemaker (Pistol/SA), Colt Revolving Shotgun (Shotgun), Colt Thunderer (Pistol/DA), Colt-Patterson Model 36 (Rifle), Derringer (Derringer/SA), Double Barrel (Shotgun), Dynamite stick, Enfield Musket (Rifle), Gatling Gun, Gunnison Independence (Pistol/SA), Gunnison Rubicon (Pistol/DA), Hatchet, Henry Rifle (Rifle), Knife (Bowie), Knife (Flint/Bone), Knife (Hunting), Knuckle-Duster (Derringer/SA), Lance, LeMat Pistol and Shotgun (Pistol/SA), Macahuitl, Nitro (Vial), Pistol, Rifle, Rupertus Pepperbox (Derringer/SA), Scattergun (Shotgun), Sharps Big .50 (Rifle), Sharps Carbine (Rifle), Shotgun, Single Barrel (Shotgun), Skullcrusher, Smith and Wesson Schofield (Pistol/SA), Spencer Carbine .56 (Rifle), Springfield .58 (Rifle), Starr Army Revolver (Pistol/DA), Tomahawk, Tyler Alamo (Pistol/SA), Tyler Texan (Rifle), Unarmed Strike, War Club (Bladed), Wesson Dagger-Pistol (Derringer/SA), Winchester '73 (Rifle), Winchester '76 (Rifle), Winchester Lever-Action (Shotgun)

LANGUAGES
German

ALLEGIANCES


TALENTS/SPECIAL ABILITIES
Concoct Potion, Starting gadget

STARTING OCCUPATION











FEATS
NAME DESCRIPTION
Automatic Weapon Proficiency (Gatling Gun) You can fire fully-automatic weapons without penalty, and may use the suppressive fire ability of Gatling guns and the like. Non-proficiency incurs a -4 penalty to attack rolls.
Firearms Proficiency (Pistol) (Pistol, Rifle, Shotgun) You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.
Iron Will See Text
Simple Weapon Proficiency See Text