Created using PCGen 5.10.2 on Jul 8, 2007

Inoshiro Koma NPC - Beourn 0 Click for Bio

CHARACTER NAME PLAYER POINTS
Black Magician10 45000 Human M 6' 4" 192 lbs.
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
10 55000 29 Male Blue Brown, Afro
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1 13 +1
DEX
Dexterity
11 +0 11 +0
CON
Constitution
17 +3 17 +3
INT
Intelligence
18 +4 18 +4
WIS
Wisdom
12 +1 12 +1
CHA
Charisma
12 +1 12 +1




WOUNDS/CURRENT HP


SUBDUAL DAMAGE


DAMAGE
THRESHOLD


DAMAGE
REDUCTION


SPEED
HP
Hit Points
61




 0 
  
Walk 30 ft.
DEFENSE
 
10 : 10 : 10 = 10 + 0 + 0 + 0 + 0 + 0


0

+0



0

TOTAL
FLAT
TOUCH
BASE
CLASS
BONUS

EQUIP
BONUS

DEX
MODIFIER

SIZE
MODIFIER

MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST.
INITIATIVE
Modifier
+0 = +0 + +0

TOTAL
DEX
MODIFIER

MISC
MODIFIER
BASE ATTACK
Bonus
+7/+2

SKILLS

MAX
RANKS
13/6.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 4 = 4
+ 0.0
+ 0
  Balance DEX 0 = 0
+ 0.0
+ 0

  Black Magic INT 17 = 4
+ 13.0
+ 0
  Bluff CHA 1 = 1
+ 0.0
+ 0
  Climb STR 1 = 1
+ 0.0
+ 0
  Concentration CON 16 = 3
+ 13.0
+ 0

  Craft (Pottery) INT 9 = 4
+ 5.0
+ 0
  Craft (Untrained) INT 4 = 4
+ 0.0
+ 0
  Diplomacy CHA 1 = 1
+ 0.0
+ 0
  Disguise CHA 1 = 1
+ 0.0
+ 0
  Escape Artist DEX 0 = 0
+ 0.0
+ 0
  Forgery INT 4 = 4
+ 0.0
+ 0
  Gather Information CHA 1 = 1
+ 0.0
+ 0
  Gunplay DEX 0 = 0
+ 0.0
+ 0
  Heal WIS 3 = 1
+ 0.0
+ 2
  Hide DEX 5 = 0
+ 5.0
+ 0
  Intimidate CHA 1 = 1
+ 0.0
+ 0

  Intuit Direction WIS 3 = 1
+ 2.0
+ 0
  Jump STR 1 = 1
+ 0.0
+ 0

  Knowledge (Arcana) INT 14 = 4
+ 10.0
+ 0
  Listen WIS 3 = 1
+ 2.5
+ 0
  Move Silently DEX 0 = 0
+ 0.0
+ 0
  Perform CHA 1 = 1
+ 0.0
+ 0

  Profession (Herbalist) WIS 6 = 1
+ 5.0
+ 0
  Ride DEX 0 = 0
+ 0.0
+ 0
  Scry INT 17 = 4
+ 13.0
+ 0
  Search INT 4 = 4
+ 0.0
+ 0
  Sense Motive WIS 1 = 1
+ 0.0
+ 0

  Spellcraft INT 17 = 4
+ 13.0
+ 0
  Spot WIS 1 = 1
+ 0.0
+ 0
  Swim STR 1 = 1
+ 0.0
+ 0
  Use Rope DEX 0 = 0
+ 0.0
+ 0
  Wilderness Lore WIS 1 = 1
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL
BASE
SAVE

ABILITY
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
Fortitude
Constitution
+10 = +7 + +3 + +0
+
Reputation
0
Reflex
Dexterity
+3 = +3 + +0 + +0
+
Action Points
0
Will
Wisdom
+6 = +5 + +1 + +0
+
Wealth
0

TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8/+3 = +7/+2
+ +1 + +0
+ +0
+
RANGED
ATTACK BONUS
+7/+2 = +7/+2
+ +0 + +0
+ +0
+

TOTAL
BASE ATTACK BONUS
DEX
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+8/+3
1d3+1
20/x2


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

Created using PCGen 5.10.2 on Jul 8, 2007

GEAR
  ITEM LOCATION QTY WT. COST
 




  ITEM LOCATION QTY WT. COST
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 0 $
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

PROFICIENCIES
Axe (Wood), Ballard '72 (Rifle), Barbed Axe Handle, Brass Knuckles, Club, Club (Small), Club (Stone), Colt Army (Pistol/SA), Colt Buntline Special (Pistol/SA), Colt Dragoon (Pistol/SA), Colt Frontier 1873 (Pistol/SA), Colt Lightning (Pistol/DA), Colt Navy (Pistol/SA), Colt Peacemaker (Pistol/SA), Colt Revolving Shotgun (Shotgun), Colt Thunderer (Pistol/DA), Colt-Patterson Model 36 (Rifle), Derringer (Derringer/SA), Double Barrel (Shotgun), Dynamite stick, Enfield Musket (Rifle), Gunnison Independence (Pistol/SA), Gunnison Rubicon (Pistol/DA), Hatchet, Henry Rifle (Rifle), Knife (Bowie), Knife (Flint/Bone), Knife (Hunting), Knuckle-Duster (Derringer/SA), Lance, LeMat Pistol and Shotgun (Pistol/SA), Macahuitl, Nitro (Vial), Pistol, Rifle, Rupertus Pepperbox (Derringer/SA), Scattergun (Shotgun), Sharps Big .50 (Rifle), Sharps Carbine (Rifle), Shotgun, Single Barrel (Shotgun), Skullcrusher, Smith and Wesson Schofield (Pistol/SA), Spencer Carbine .56 (Rifle), Springfield .58 (Rifle), Starr Army Revolver (Pistol/DA), Tomahawk, Tyler Alamo (Pistol/SA), Tyler Texan (Rifle), Unarmed Strike, War Club (Bladed), Wesson Dagger-Pistol (Derringer/SA), Winchester '73 (Rifle), Winchester '76 (Rifle), Winchester Lever-Action (Shotgun)

LANGUAGES


ALLEGIANCES


TALENTS/SPECIAL ABILITIES


STARTING OCCUPATION











FEATS
NAME DESCRIPTION
Combat Casting See Text
Firearms Proficiency (Pistol) (Pistol, Rifle, Shotgun) You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.
Heighten Spell See Text
Maximize Spell See Text
Quicken Spell See Text
Silent Spell See Text
Simple Weapon Proficiency See Text
Spell Focus (Necromancy) See Text
Spell Penetration See Text

Created using PCGen 5.10.2 on Jul 8, 2007

Black Magician Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 0 0 0 0 0 0 0 0 0 0
* = Domain/Specialty Spell