Created using PCGen 5.10.2 on Jan 5, 2008

Rupert Young NPC 0 Click for Bio

CHARACTER NAME PLAYER POINTS
Gunslinger8 28000 Human M 5' 9" 142 lbs.
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
8 36000 0 Male Blue Brown, Crewcut
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3 16 +3
DEX
Dexterity
18 +4 18 +4
CON
Constitution
13 +1 13 +1
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
14 +2 14 +2
CHA
Charisma
12 +1 12 +1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
THRESHOLD

DAMAGE
REDUCTION

SPEED
HP
Hit Points
66




 0 
  
Walk 30 ft.
DEFENSE
 
14 : 10 : 14 = 10 + 0 + 0 + 4 + 0 + 0
0
+0

0
TOTAL FLAT TOUCH BASE CLASS
BONUS
EQUIP
BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+8/+3
SKILLS MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 0 = 0
+ 0.0
+ 0
  Balance DEX 5 = 4
+ 1.5
+ 0
  Bluff CHA 1 = 1
+ 0.0
+ 0
  Climb STR 3 = 3
+ 0.0
+ 0
  Concentration CON 1 = 1
+ 0.0
+ 0
  Craft (Untrained) INT 0 = 0
+ 0.0
+ 0
  Diplomacy CHA 1 = 1
+ 0.5
+ 0
  Disguise CHA 1 = 1
+ 0.0
+ 0
  Drivin' (Land Vehicles) DEX 5 = 4
+ 1.0
+ 0
  Escape Artist DEX 4 = 4
+ 0.0
+ 0
  Forgery INT 0 = 0
+ 0.0
+ 0
  Gather Information CHA 4 = 1
+ 3.0
+ 0
  Gunplay DEX 4 = 4
+ 0.0
+ 0
  Handle Animal CHA 2 = 1
+ 1.0
+ 0
  Heal WIS 2 = 2
+ 0.0
+ 0
  Hide DEX 4 = 4
+ 0.0
+ 0
  Holdout DEX 6 = 4
+ 2.0
+ 0
  Intimidate CHA 3 = 1
+ 2.0
+ 0
  Jump STR 3 = 3
+ 0.0
+ 0
  Listen WIS 2 = 2
+ 0.0
+ 0
  Move Silently DEX 5 = 4
+ 1.5
+ 0
  Perform CHA 1 = 1
+ 0.0
+ 0
  Ride DEX 7 = 4
+ 3.0
+ 0
  Ridicule INT 1 = 0
+ 1.0
+ 0
  Search INT 0 = 0
+ 0.0
+ 0
  Sense Motive WIS 3 = 2
+ 1.0
+ 0
  Speed Load DEX 5 = 4
+ 1.0
+ 0
  Spot WIS 3 = 2
+ 1.0
+ 0
  Swim STR 3 = 3
+ 0.0
+ 0
  Use Rope DEX 5 = 4
+ 1.0
+ 0
  Wilderness Lore WIS 2 = 2
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
Fortitude
Constitution
+5 = +4 + +1 + +0
+
Reputation
0
Reflex
Dexterity
+10 = +6 + +4 + +0
+
Action Points
0
Will
Wisdom
+4 = +2 + +2 + +0
+
Wealth
0
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+11/+6 = +8/+3
+ +3 + +0
+ +0
+
RANGED
ATTACK BONUS
+12/+7 = +8/+3
+ +4 + +0
+ +0
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+11/+6
1d3+3
20/x2


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

Created using PCGen 5.10.2 on Jan 5, 2008

GEAR
  ITEM LOCATION QTY WT. COST
 




  ITEM LOCATION QTY WT. COST
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 0 $
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230

PROFICIENCIES
Axe (Wood), Ballard '72 (Rifle), Barbed Axe Handle, Brass Knuckles, Club, Club (Small), Club (Stone), Colt Army (Pistol/SA), Colt Buntline Special (Pistol/SA), Colt Dragoon (Pistol/SA), Colt Frontier 1873 (Pistol/SA), Colt Lightning (Pistol/DA), Colt Navy (Pistol/SA), Colt Peacemaker (Pistol/SA), Colt Revolving Shotgun (Shotgun), Colt Thunderer (Pistol/DA), Colt-Patterson Model 36 (Rifle), Derringer (Derringer/SA), Double Barrel (Shotgun), Dynamite stick, Enfield Musket (Rifle), Gunnison Independence (Pistol/SA), Gunnison Rubicon (Pistol/DA), Hatchet, Henry Rifle (Rifle), Knife (Bowie), Knife (Flint/Bone), Knife (Hunting), Knuckle-Duster (Derringer/SA), Lance, LeMat Pistol and Shotgun (Pistol/SA), Macahuitl, Nitro (Vial), Pistol, Rifle, Rupertus Pepperbox (Derringer/SA), Scattergun (Shotgun), Sharps Big .50 (Rifle), Sharps Carbine (Rifle), Shotgun, Single Barrel (Shotgun), Skullcrusher, Smith and Wesson Schofield (Pistol/SA), Spencer Carbine .56 (Rifle), Springfield .58 (Rifle), Starr Army Revolver (Pistol/DA), Tomahawk, Tyler Alamo (Pistol/SA), Tyler Texan (Rifle), Unarmed Strike, War Club (Bladed), Wesson Dagger-Pistol (Derringer/SA), Winchester '73 (Rifle), Winchester '76 (Rifle), Winchester Lever-Action (Shotgun)

LANGUAGES


ALLEGIANCES


TALENTS/SPECIAL ABILITIES
Greased Lightnin' +4

STARTING OCCUPATION

FEATS
NAME DESCRIPTION
Ambidexterity See Text
Dead Eye If you use the full-attack option while shooting, add your level to the damage of your attack. Creatures that aren't subject to Critical Hits do not suffer the additional damage caused by Dead Eye.
Firearms Proficiency (Pistol) (Pistol, Rifle, Shotgun) You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.
Quick Draw See Text
Simple Weapon Proficiency See Text
Two-Weapon Fighting See Text

Created using PCGen 5.10.2 on Jan 5, 2008

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