Created using PCGen 5.10.2 on May 28, 2007

Yoshi Takito NPC 0 Click for Bio

CHARACTER NAME PLAYER POINTS
Blessed11 55000 Human M 5' 4" 154 lbs.
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
11 66000 34 Male Brown Black, Queue
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4 18 +4
DEX
Dexterity
15 +2 15 +2
CON
Constitution
17 +3 17 +3
INT
Intelligence
14 +2 14 +2
WIS
Wisdom
17 +3 17 +3
CHA
Charisma
17 +3 17 +3




WOUNDS/CURRENT HP


SUBDUAL DAMAGE


DAMAGE
THRESHOLD


DAMAGE
REDUCTION


SPEED
HP
Hit Points
83




 0 
  
Walk 30 ft.
DEFENSE
 
12 : 10 : 12 = 10 + 0 + 0 + 2 + 0 + 0


0

+0



0

TOTAL
FLAT
TOUCH
BASE
CLASS
BONUS

EQUIP
BONUS

DEX
MODIFIER

SIZE
MODIFIER

MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0

TOTAL
DEX
MODIFIER

MISC
MODIFIER
BASE ATTACK
Bonus
+5

SKILLS

MAX
RANKS
14/7
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 2 = 2
+ 0.0
+ 0
  Balance DEX 6 = 2
+ 4.0
+ 0
  Bluff CHA 3 = 3
+ 0.0
+ 0
  Climb STR 4 = 4
+ 0.0
+ 0
  Concentration CON 15 = 3
+ 12.0
+ 0

  Craft (Armorsmithing) INT 4 = 2
+ 2.0
+ 0

  Craft (Blacksmithing) INT 4 = 2
+ 2.0
+ 0

  Craft (Metalworking) INT 4 = 2
+ 2.0
+ 0
  Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
  Diplomacy CHA 7 = 3
+ 4.0
+ 0
  Disguise CHA 3 = 3
+ 0.0
+ 0
  Escape Artist DEX 2 = 2
+ 0.0
+ 0

  Faith WIS 17 = 3
+ 14.0
+ 0
  Forgery INT 2 = 2
+ 0.0
+ 0
  Gather Information CHA 3 = 3
+ 0.0
+ 0
  Gunplay DEX 2 = 2
+ 0.0
+ 0
  Heal WIS 17 = 3
+ 14.0
+ 0
  Hide DEX 2 = 2
+ 0.0
+ 0
  Intimidate CHA 17 = 3
+ 14.0
+ 0
  Jump STR 6 = 4
+ 2.0
+ 0

  Knowledge (Occult) INT 4 = 2
+ 2.0
+ 0

  Knowledge (Religion) INT 6 = 2
+ 4.0
+ 0

  Knowledge (Undead) INT 3 = 2
+ 1.0
+ 0
  Listen WIS 3 = 3
+ 0.0
+ 0
  Move Silently DEX 4 = 2
+ 2.0
+ 0
  Perform CHA 3 = 3
+ 0.0
+ 0
  Ride DEX 2 = 2
+ 0.0
+ 0
  Search INT 2 = 2
+ 0.0
+ 0
  Sense Motive WIS 5 = 3
+ 2.0
+ 0
  Spot WIS 3 = 3
+ 0.0
+ 0
  Swim STR 4 = 4
+ 0.0
+ 0

  Tumble DEX 5 = 2
+ 3.0
+ 0
  Use Rope DEX 2 = 2
+ 0.0
+ 0
  Wilderness Lore WIS 4 = 3
+ 1.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL
BASE
SAVE

ABILITY
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
Fortitude
Constitution
+8 = +5 + +3 + +0
+
Reputation
0
Reflex
Dexterity
+5 = +3 + +2 + +0
+
Action Points
0
Will
Wisdom
+10 = +7 + +3 + +0
+
Wealth
0

TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+9 = +5
+ +4 + +0
+ +0
+
RANGED
ATTACK BONUS
+7 = +5
+ +2 + +0
+ +0
+

TOTAL
BASE ATTACK BONUS
DEX
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+9
1d3+4
20/x2


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 


HAND TYPE SIZE CRITICAL



/x

1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

Created using PCGen 5.10.2 on May 28, 2007

GEAR
  ITEM LOCATION QTY WT. COST
 




  ITEM LOCATION QTY WT. COST
TOTAL WEIGHT CARRIED/VALUE   0 lbs. 0 $
WEIGHT ALLOWANCE
Light 100 Medium 200 Heavy 300

PROFICIENCIES
Axe (Wood), Ballard '72 (Rifle), Barbed Axe Handle, Brass Knuckles, Cavalry Saber, Club, Club (Small), Club (Stone), Colt Army (Pistol/SA), Colt Buntline Special (Pistol/SA), Colt Dragoon (Pistol/SA), Colt Frontier 1873 (Pistol/SA), Colt Lightning (Pistol/DA), Colt Navy (Pistol/SA), Colt Peacemaker (Pistol/SA), Colt Revolving Shotgun (Shotgun), Colt Thunderer (Pistol/DA), Colt-Patterson Model 36 (Rifle), Derringer (Derringer/SA), Double Barrel (Shotgun), Dynamite stick, Enfield Musket (Rifle), Gunnison Independence (Pistol/SA), Gunnison Rubicon (Pistol/DA), Hatchet, Henry Rifle (Rifle), Knife (Bowie), Knife (Flint/Bone), Knife (Hunting), Knuckle-Duster (Derringer/SA), Lance, LeMat Pistol and Shotgun (Pistol/SA), Macahuitl, Nitro (Vial), Pistol, Rifle, Rupertus Pepperbox (Derringer/SA), Scattergun (Shotgun), Sharps Big .50 (Rifle), Sharps Carbine (Rifle), Shortbow (Composite), Shotgun, Single Barrel (Shotgun), Skullcrusher, Smith and Wesson Schofield (Pistol/SA), Spencer Carbine .56 (Rifle), Springfield .58 (Rifle), Starr Army Revolver (Pistol/DA), Tomahawk, Tyler Alamo (Pistol/SA), Tyler Texan (Rifle), Unarmed Strike, War Club (Bladed), Wesson Dagger-Pistol (Derringer/SA), Winchester '73 (Rifle), Winchester '76 (Rifle), Winchester Lever-Action (Shotgun)

LANGUAGES


ALLEGIANCES


TALENTS/SPECIAL ABILITIES
Divine Intervention 2/week, Turn Undead

STARTING OCCUPATION











FEATS
NAME DESCRIPTION
Armor Proficiency (Light) See Text
Blind-Fight See Text
Combat Reflexes See Text
Firearms Proficiency (Pistol) (Pistol, Rifle, Shotgun) You attack with this specific type of weapon normally, non-proficiency incurs a -4 to hit penalty.
Gift (Lion-Hearted) +4 morale bonus to all Will saves against fear or terror. Add +4 to your effective level for Intimidate skill checks made by opponents against you.
Gift (Zeal) :+2 to a Skill each session (excluding Faith).
Martial Weapon Proficiency (Cavalry Saber, Shortbow (Composite)) See Text
Simple Weapon Proficiency See Text

Created using PCGen 5.10.2 on May 28, 2007

Blessed Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 0 0 0 0 0 0 0 0 0 0
* = Domain/Specialty Spell


Created using PCGen 5.10.2 on May 28, 2007

Yoshi Takito
asfeYoshi Takito's portrait
Human
RACE
34
AGE
5' 4"
HEIGHT
154 lbs.
WEIGHT
Brown
EYE COLOR

SKIN COLOR
Black
HAIR COLOR
Queue
HAIR LENGTH
Angels
PHOBIAS
Quiet Devoted to Beourn
PERSONALITY TRAITS
Fancy Armor
INTERESTS
Short, stacato bersts of words, Yes Sensai (always to Beourn)
SPOKEN STYLE
Description

Home
,
Biography
"9" is behind his left earlobe.
Ulla's character is unchanged except for appearance. He will gradually remember his own skills, but inhabits the body of a Japanese Sword warrior. His weapon and all other skills are the same as Ulla usually is, but fitted into the mold of a Samuri.