Flamerule-Mak 27 Day
237: ☀️ High: 80°F Low: 65°F Wind: 4 mph
They get to the leaning tree. Their meat is going off. They cook
and eat everything and throw the rest away far from camp.
No enc.
They head down the Arachnid pathway and are attacked by 6
Ettercaps
Init: Dan 24, Lu,Val, Leapord 22, Ro 16,
Ettercaps 15, Lorik 6
Armor Class 13 (natural armor)
Hit
Points 44 (8d8 + 8)
X1 - 8d8+8=51-17'
X 2 -
8d8+8=46-20 X3-
8d8+8=39 - 12'
-10-14 Ro -29 Lor -10
Va
-5-23 Dan -8 Lu
-21-25 Ro
-7 Leapord
X4 - 8d8+8=35-8'
X 5 - 8d8+8=44-6'
X6- 8d8+8=48-12'
-29 Dan -12 Ro
-24-19-16 Dan
-10-6-9-8 Lu -11 Dan -5 Val
Round 1 - Lu-blur, Val-Ent
Round 2 -
Round 3 - The Leapord comes out
Round 4 -
Round 5 -
The Ettercaps go down. They search the forest for ettercap stuff.
The caps have a web trap. Avoid tripping DC 18 Str roll 12 to
free.
The other 2 Ettercaps descend to get her.
Init: - Val 22, Lorik 20, Ro 13, Dan 11, Lu 8 , Caps 7
X4 - 8d8+8=35-8'
X5 - 8d8+8=44-6'
-8-12
Ro
-20-20 Lorik
-13 Dan -11
Val
-8 Lu
- Lu
They find the "hut" of the caps.
Ro spends 1/2 hour to get into the nest. It is appallingly
disgusting. He throws the torch into the webbed hive and burn it
They go back to the path and find hundreds of the small scavenger
spiders feasting on the Ettercaps
Time Stop
Ettercap
Medium monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
15 (+2) |
13 (+1) |
7 (−2) |
12 (+1) |
8 (−1) |
Skills Perception +3, Stealth +4, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages --
Challenge 2 (450 XP)
Spider Climb. The ettercap can climb difficult
surfaces, including upside down on ceilings, without needing to
make an ability check. Web Sense. While in contact with a web, the
ettercap knows the exact location of any other creature in contact
with the same web.
Web Walker. The ettercap ignores movement
restrictions caused by webbing.
Multiattack. The ettercap makes two attacks: one
with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit,
reach 5 ft., one creature.
Hit: 6 (1d8 + 2) piercing
damage plus 4 (1d8) poison damage. The target must succeed on a DC
11 Constitution saving throw or be poisoned for 1 minute. The
creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target.
Hit: 7 (2d4 + 2) slashing
damage.
Web (Recharge 5–6). Ranged Weapon Attack:
+4 to hit, range 30/60 ft., one Large or smaller creature.
Hit: The creature is restrained by webbing. As an action,
the restrained creature can make a DC 11 Strength check, escaping
from the webbing on a success. The effect also ends if the webbing
is destroyed. The webbing has AC 10, 5 hit points, vulnerability
to fire damage, and immunity to bludgeoning, poison, and psychic
damage.
Flamerule-Mak 28Day
238: ☀️ Warmer and drier air is moving in slowly. High: 87°F Low:
62°F Wind: 8 mph