Buildings and People of Katina






 
The Heros Rest Inn(I can't find a floorplan!)
This building was constructed by workmen imported from Waterdeep and some from the town itself. All the people in the village have a stake in this building. They all profited from it’s construction through supporting the workmen with food, drink and entertainment. The town is overjoyed that it has turned out so nice!

The building is 80' by 120' and four stories high. The bottom floor is made of river stone, the second is made of wooden clapboard. The top 2 floors are in the roof which is thatched. The 4 large fireplace/chiminys are also made from riverstone. The dormers are made of clapwood and shingles.

The bottom floor has a very large common room with 3 small bars and 4 huge fireplaces. In one corner is a private lounge for catering. There is a large kitchen with triangular tables in the center of the room. There is a prep room which is used to store plates and has a wash basin for them in a corner. There is a small storage room at each end of the building reached by a door behind the bar. Another storage room for roots and dishes is off the prep room which acts as the pantry for the kitchen.

The second floor has 10 rooms.

Room 1 - Entry way and common room. There are tables here for guests who want a little more privacy that available downstairs without renting the Lounge. Doos to all the second floor rooms are off this room. There are 2 fireplaces at the west end of the room. There is a stairway down to the common room and another stairway up to the 3rd floor.
Rooms for rent
Room 2
Room 3
Room 4
Room 5
Room 6
Room 7
Room 8 is to be used by the owner of the Inn.
Room 9
Room 10

The third Floor has 11 rooms
Room 1
Room 2
Room 3
Room 4
Room 5
Room 6
Room 7
Room 8
Room 9
Room 10
Room 11 This room contains the secret ladder up to the Attic

Attic
Building Costs:
River Stone Lower wall 400' = 500gp
Clapboard Wood wall 400' = 200gp
2 Story Thatch roof 650'=150gp
Doors Wooden & Reinforced - 1st Fl.=13, 2nd F.=9, 3rd F.=9 Total 31x10gp=310gp
Door-Secret 2x100=200gp
Stairways 2x50=100gp
Ladder 1x5=5gp
Windows-Shuttered & Barred 1st f.=11, 2nd F.=16, 3rd. F.=10 Total=37x10gp=370gp
Cellar 160' around =220gp
Dormers 9x50=450gp
Fireplaces 2@100gp, 2@75gp Total=350gp
1st Floor Furnishings 150gp
Wooden Freestanding Wooden Drinking Bars 3@50gp=150
----------------------------------------------------
Total building cost 3155gp (Includes design costs, double cost for fast work etc.)

Inn Employees
Cookie
 
Race -- Human
Class -- Cook
Sex -- Female
Strength -- 9
Intelegence -- 10
Wisdom -- 14
Dexterity -- 13
Constitution -- 12
Charisma -- 9
Comeliness -- 16
Age -- 47
Armor Class -- 10
Height in " -- 75
Weight in # -- 113
Hair Color -- White
Complexion -- Yellow
Features -- Flat
Social Standing - Lower(Middle now)
Interest -- Foods/Cooking
Occupation -- Fisher (Fresh Water)
Morals -- Normal
General -- Immaculate
Intellect -- Average
Piety -- Iconclastic
Personality -- Aloof
Hit Dice -- d10
Nature -- Unforgiving
Materialism -- Aesthetic
Allignment -- CN Possessions -- Average
Apparent Age -- Middle
Bravery -- Fearless
Weapon -- Dagger General Tendencies -- Friendly
Disposition -- Harsh
Honesty – Very Honest
Sanity -- Normal
Energy – Keeps Busy
Thrift -- Average
Collections – None

 Toby
HP 3, AC 10, Move 9, Level 0

Boris the black is the new bartender/bouncer 6'2"x280 lbs STR 17,Con16
 

CLASS: Fighter RACE: Human
Height: Level 3 Diety:
Weight: Hit Points: 14
Eyes: Base THAC0: 18
Hair: Adj THAC0: 17
------------------------- 
STR 17 To Hit: +1 Dmg: +1 Wgt: 85 Max Pr 220 Open Door 10 Bend Bar 13
DEX 12 Reac Adjust: 0 Mag Att Adjust: 0 Armor Class Adj: 0
CON 16 HP Bonus: 2 S.Shock: 95% R.Surv: 96% Pois Sv: 0 Reg: 0
INT 11 #Languages: 2 Spell Lvl: 5th Lrn: 45% Max Spells/Lvl: 7
WIS 11 Mag Def Adjust: 0 Spell Failure: 10 Bonus Spells
CHA 12 Maximum Henchmen 5 Loyalty Base 0 Reaction Adjust 0
COM 13

NAME: Boris

Eligible for dual class. Prime requisites of the first class must be 15.
Prime requisite score in second class must be 17. Must be level 2 or higher

Alexa - Boris's Girlfriend

Race   -- Human
Class   --  Fighter
Sex        -- Female
Strength   -- 15
Intelegence -- 10
Wisdom      -- 9
Dexterity   -- 12
Constitution -- 13
Charisma    -- 15
Comeliness  -- 16
Allignment  -- Chaotic Neutral
Age          -- 17
Armor Class  -- 2
Favored weapon -- L. sword
Height in "   -- 73
Weight in #   -- 155
Hair Color    -- Blond
Complexion    -- Black
Features      -- Anglar
Social Standing - Lower Upper
Interest --  Drugs
Occupation -- Gambler
Morals -- Lustful
General -- Foppish
Intellect -- Scheming
iety -- Average
Personality -- Rash
Hit Dice -- d10
Nature -- Vengeful
Materialism -- Aesthetic
Possessions -- Scant
Apparent Age -- Youthful
Bravery -- Normal
General Tendencies -- Moody
Disposition -- Hot Tempered
 Honesty -- Liar
Sanity -- Normal
Energy -- Normal
Thrift -- Wastral
Collections -- Unusual Weapons

The Lady in Red - Tavern and Whorehouse

Tracy Solo - Proprietor of the Lady in Red
 

Race -- Human 
Class --Cleric
Sex-- Male
Strength -- 7
Intelegence -- 14 
Wisdom-- 16 
Dexterity -- 14
Constitution -- 7 
Charisma-- 12 
Comeliness-- 12
Allignment-- N.Good
Age-- 20
Armor Class-- 2
Favored weapon -- Sap
Height in " -- 61
Weight in # -- 162
Hair Color-- Blond 
Complexion-- Light
Features-- Sharp 
Social Standing - Lower Upper
Interest --Cooking
Occupation -- Paid Companion
Morals -- Amoral
General -- Imposing
Intellect -- Scheming
Piety -- Impious
Personality -- Friendly
Hit Dice -- d8
Nature -- Suspicious
Materialism -- Greedy
Possessions -- Average
Apparent Age -- Mature
Bravery -- Normal
General Tendencies -- Kindly
Disposition -- Compassionate
Honesty -- Very Honorable
Sanity -- Normal
Energy -- Normal
Thrift -- Average
Collections -- Exotic Loungerete

Her employees:
Ivana Humpalot
Blond (dyed) hair down to her butt, brown eyes and great long legs. Tanned and boyish.
Wears pale tan calf high soft boots with 4" heels, fur trimed low cut long slit dress (red of course!), choaker that matches boots, elbow length tight matching leather gloves (they match the boots and the choaker, not each other!). She may wear a different red dress, but the leather peices are her "trademark"
35"x22"x36" Charisma 16, Comliness 14

Alota Vagina
Short and curly black hair. Dark eyes and pale skin. Voluptous! Looks kinda like Betty Boop.
Wears thong sandles with laces over calfs. Very short red satin dress (slip like) and a red woodmans cap (like Robin Hood) with a Cardinal feather stuck in it.
37"x25"x37"

Pussy Galore
Long red hair to lower back, blue eyes, freckles and round face. The sexy girl next door.
Red Peasant blouse (open to the waist), Tight red silk knickers, white hose and low red boots. Usually wearing a long silver necklace with a large cut glass pendant that looks like a huge emerald.

Cretin's Wife, Yashka
She kept the place going until she sold it to Tracy. Tracy offered her good money to help her out for a while and Yashka found she liked the place better with all women than she did when her husband was alive. She cooks the regular dishes, makes the pickles, jerkey and sausage herself. She also keeps an eye on the place. Her efforts were important in the town's acceptance of Tracys place. She told all the women in the town that she would tell them if she saw any husbands upstairs. So far, this hasn't happened.

The fare:
Tracy loves to cook! She used to concentrate on stew dishes, but since coming to the country has begun using the "catch of the day" method. She will cook whatever is in season and endears herself to the townsfolk by paying top price for the local goods. The standing menu is:
2 GP Meat Stew (whatever is freshest) served in a homebaked trencher
1 GP Turkey Soup (more like a stew than a soup) served in a crockery bowl with a wooden spoon
5 SP Cheese stuffed Baked Potatoes (on a small crockery plate)
1 GP Smoked turkey legs (the leg and a flower bag towel)
5 SP Dried fish and cheese plate
5 SP Venison jerky and a giant pickle
1 GP Bangers and mash

She serves only beer and wine of fair quality for the prices listed in the equipment section.

This city was used in AD&D, so when the players got to higher levels they could opt to attract followers. Here are some of the followers they received.
Albert
Alexander
Bart
Breta
Bubba
Peters character, Stallen, got a lot of followers!!
Here is the full roster of their followers.

Leading Figures of Katina

Ternelmor, Arnortha, Ducky, Mordicity, Brinna, Halaf Fec, Hasnorvar, Alarontha, Shark, Vicna, Quinta, Cretin, Drrahhcole,Jezai

Mordacity the Leutenant of the Militia 

Class:fighter 
Race:human 
Sex:male 
Level:8 
Hit Points:38 
Alignment:chaotic Neutral 
Sec. Skill:carpenter 

Str [ 17 ] to Hit:+1 Damage:+1 
Int [ 10 ] 
Wis [ 07 ] Magical Attack Adj:-1 
Dex [ 14 ] React/Attack:+0 Defense:+0 
Con [ 09 ] Hits:+0 Sys:65% Res:70% 
Cha [ 11 ] Reaction Adj:+0% 

Height:6'0" Movement Base:12"(9") 
Weight:201lb Carrying Capacity:1000gp 
Thaco:13 Armor Class:6(7) 

Languages:common, Chaotic Neutral, Hill Giant, Ettin 

Money: 
Platinum:29 Gold:7 
Electrum:356 Silver:15 
Copper:25 

Interest -- Geneology 
Occupation -- Farmer/Gardner 
Morals -- Perverted 
General -- Dirty 
Intellect -- Active 
Piety -- Pious 
Personality -- Rude 
Hit Dice -- d8 
Nature -- Quiotic 
Materialism -- Philanthropic 
Possessions -- None 
Apparent Age -- Mature 
Bravery -- Cowardly 
neral Tendencies -- Hedonist 
Disposition -- Cheerful 
Honesty -- Scrupulous 
Sanity -- Normal 
Energy -- Normal 
Thrift -- Average 
Collections -- Animal Skins 

A Churlish Sort of Fellow who has mellowed toward the 509 after their help during the Orc raid.

Saving Throws:
Paralyze, Poison or Death Magic:10
Petrify or Polymorph:11
Rod, Staff or Wand:12
Breath Weapon:12
Spell:13

Proficient Weapons:lance, Battle Axe, Dagger, Bow, Spear, Trident
Weapon in Hand:dagger (1-4+1) Armor Worn:ring Mail, Shield
Equipment:dagger, Trident, Ring Mail, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Needle & Thread, Pocket Knife, Torch, Belt Pouch, Mirror, Coil of Rope


Ternelmor - Mayor - Building "C"
Organized the Militia (Arranged Through the Waterdeep Alignance of Lords)
Built the Great Citidel for Them with Inharated Money. He Is a Bit of a Pioneer and like to See "Civilization" to this Wilderness.

Name:ternelmor 
Class:fighter 
Race:human 
Sex:male 
Level:7 
Hit Points:40 
Alignment:lawful Evil 
Sec. Skill:bowyer, Cabinetmaker 

Str [ 10 ] to Hit:+0 Damage:+0 
Int [ 15 ] 
Wis [ 11 ] Magical Attack Adj:+0 
Dex [ 12 ] React/Attack:+0 Defense:+0 
Con [ 10 ] Hits:+0 Sys:70% Res:75% 
Cha [ 14 ] Reaction Adj:+10% 

Height:6'0" Movement Base:12"(9") 
Weight:217lb Carrying Capacity:500gp 
Thaco:14 Armor Class:4(5) 

Languages:common, Lawful Evil, Kobold, Elvish, Orcish, Hill Giant 

Money: 
Platinum:25 Gold:576 
Electrum:308 Silver:27 
Copper:29 
Interest -- Horticulture 
Occupation -- Miner 
Morals -- Normal 
General -- Clean 
Intellect -- Dull 
Piety -- Irreverant 
Personality -- Rude 
Hit Dice -- d6 
Nature -- Jealous 
Materialism -- Covetous 
l Possessions -- None 
Apparent Age -- Youthful 
Bravery -- Cowardly 
General Tendencies -- Sober 
Disposition -- Morose 
Honesty -- Average 
Sanity -- Unstable 
Energy -- Slothful 
Thrift -- Average 
Collections -- Unusual Weapons

Saving Throws:
Paralyze, Poison or Death Magic:10
Petrify or Polymorph:11
Rod, Staff or Wand:12
Breath Weapon:12
Spell:13

Proficient Weapons:shortsword, Battle Axe, Dagger, Broadsword, Spear, Longsword
Weapon in Hand:dagger (1-4) Armor Worn:chain Mail, Shield
Equipment:dagger, Broadsword, Chain Mail, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Lantern, Oil Flask, Iron Spikes, Sack, Coil of Rope, 10' Pole, Pocket Knife

1 Child (F-17)
His grandma, grandpa, wife and son were killed in the orc battle. His remaining daughter went mad the night of the attack, but is slowly recovering from the shock. She has a violent fear of orcs forever!

Arnortha - Priestess of Tyr - Temple of Tyr outside town

Class:cleric 
Race:human 
Sex:female 
Level:9 
Hit Points:35 
Alignment:neutral Good 
Sec. Skill:miner, Husbandman 

Str [ 13 ] to Hit:+0 Damage:+0 
Int [ 11 ] 
Wis [ 15 ] Magical Attack Adj:+1 
Dex [ 18 ] React/Attack:+3 Defense:-4 
Con [ 07 ] Hits:+0 Sys:55% Res:60% 
Cha [ 12 ] Reaction Adj:+0% 

Height:5'6" Movement Base:12"(6") 
Weight:130lb Carrying Capacity:600gp 
Thaco:16 Armor Class:-2(3) 

Languages:common, Neutral Good, Halfling, Orcish 

Money: 
Platinum:27 Gold:616 
Electrum:330 Silver:12 
Copper:25 
Interest -- Religion 
Occupation -- Forester 
Morals -- Perverted 
General -- Foppish 
Intellect -- Active 
Piety -- Zelous 
Personality -- Friendly 
it Dice -- d10 
Nature -- Unforgiving 
Materialism -- Average 
Possessions -- Scant 
Apparent Age -- Ancient 
Bravery -- Fearless 
General Tendencies -- Pessimist 
Disposition -- Even Tempered 
Honesty -- Scrupulous 
Sanity -- Very Stable 
Energy -- Slothful 
hrift -- Miserly 
Collections -- Artwork 

Special:
Can't Use Edged Weapons
Turn Undead

Spells:
Clerical Spells: 6 5 3 2 1

Turn Undead: Skeleton:d*, Zombie:d*, Ghoul:d, Shadow:d, Wight:d, Ghast:t, Wraith:t, Mummy:4, Spectre:7, Vampire:10, Ghost:13, Lich:16, Special:19

Saving Throws:
Paralyze, Poison or Death Magic:7
Petrify or Polymorph:10
Rod, Staff or Wand:11
Breath Weapon:13
Spell:12

Proficient Weapons:club, Sling, Mace, Flail
Weapon in Hand:mace (2-7)
Armor Worn:plate Mail, Shield
Equipment:mace, Flail, Plate Mail, Spell Components, Holy Symbol(silver), Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Torch, Tinder Box, Iron Spikes, Wooden Mallet & Stakes, Grapnel, Lantern, Oil Flask, Coil of Rope

Ducky - Priest of Tyr - Temple to Tyr

Class: Cleric (Cloistered) 
Race:Human 
Sex:Male 
Level:5 
Hit Points:27 
Alignment:neutral Good 
Sec. Skill:armorer 
Str [ 15 ] to Hit:+0 Damage:+0 
Int [ 13 ] 
Wis [ 18 ] Magical Attack Ad:+4 
Dex [ 14 ] React/Attack:+0 Defense:+0 

Con [ 10 ] Hits:+0 Sys:70% Res:75% 
Cha [ 16 ] Reaction Adj:+25% 

Height:5'8" Movement Base:12"(6") 
Weight:100lb Carrying Capacity:700gp 
 

Thaco:18 Armor Class:2(3) 

Languages:common, Neutral Good, Elvish, Halfling, Goblin, Hobgoblin, Orcish, Gnoll 

Interest -- Husbandry 
Occupation -- Farmer/Gardner 
Morals -- Lustful 
General -- Clean 
Intellect -- Brilliant 
Piety -- Iconclastic 
Personality -- Friendly 
Hit Dice -- d6 
Nature -- Sharing 
Materialism -- Philanthropic 
Possessions -- Average 
Apparent Age -- Youthful 
Bravery -- Brave 
General Tendencies -- Hedonist 
Disposition -- Proud 
Honesty -- Average 
Sanity -- Normal 
Energy -- Normal 
Thrift -- Thrifty 
Collections -- Coins 

Special: Can't Use Edged Weapons, Turn Undead
30% Resistance to Sleep/Charm Spells
Infravision 60'
Det. Secret Doors on a 2 in 6
Detect Concealed Doors on a 3 in 6

Spells:
Clerical Spells: 5 5 2
Turn Undead: Skeleton:t, Zombie:t, Ghoul:t, Shadow:4, Wight:7,
Ghast:10, Wraith:13, Mummy:16, Spectre:20

Saving Throws:
Paralyze, Poison or Death Magic:9
Petrify or Polymorph:12
Rod, Staff or Wand:13
Breath Weapon:15
Spell:14

Proficient Weapons:flail, Hammer, Club
Weapon in Hand:club (1-6) Armor Worn:plate Mail, Shield
Equipment:club, Hammer, Plate Mail, Spell Components,
Holy Symbol(silver), Leather Backpack, Waterskin, Cloak, Rations,
Leather Boots, Bedroll, Shield, Coil of Rope, Pocket Knife, Belt Pouch,
Tinder Box, Needle & Thread

Brinna the Warrior Woman - Bouncer in the Bark and Bite
Likes Krom and Tries to Impress Him with Her Strength of Arm and fighting prowess

Class:fighter 
Race:human 
Sex:female 
Level:4 
Hit Points:28 
Alignment:chaotic Good 
Sec. Skill:limner 

Str [ 12 ] to Hit:+0 Damage:+0 
Int [ 12 ] 
Wis [ 08 ] Magical Attack Adj:+0 
Dex [ 17 ] React/Attack:+2 Defense:-3 
Con [ 13 ] Hits:+0 Sys:85% Res:90% 
Cha [ 12 ] Reaction Adj:+0% 

Height:5'6" Movement Base:12"(9") 
Weight:130lb Carrying Capacity:600gp 
Thaco:18 Armor Class:1(5) 

Languages:common, Chaotic Good, Titan, Gnome, Silver Dragon 

Money: 
Platinum:16 Gold:361 
Electrum:194 Silver:28 
Copper:20 
Interest -- Geneology 
Occupation -- Husbandman 
Morals -- Lusty 
General -- Immaculate 
Intellect -- Average 
Piety -- Iconclastic 
ersonality -- Rash 
Hit Dice -- d10 
Nature -- Forgiving 
Materialism -- Philanthropic 
Possessions -- Superb 
Apparent Age -- Youthful 
Bravery -- Cowardly 
General Tendencies -- Kindly 
Disposition -- Proud 
Honesty -- Truthful 
Sanity -- Normal 
Energy -- Energetic 
Thrift -- Spendthrift 
Collections -- Musical Inst. 

Saving Throws:
Paralyze, Poison or Death Magic:13
Petrify or Polymorph:14
Rod, Staff or Wand:15
Breath Weapon:16
Spell:16

Proficient Weapons:bow, Spear, Morning Star, Shortsword, Broadsword
Weapon in Hand:morning Star (2-8)
Armor Worn:chain Mail, Shield
Equipment:morning Star, Shortsword, Chain Mail, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Lantern, Oil Flask, Sack, Mirror, Torch, Coil of Rope

Halaf Fec - Merchant Of Katina
The Town's Most Successful Merchant. Not Rich and Not Likely to Get Rich, but He Lives in the 2nd House in the Village.

Class:fighter 
Race:human 
Sex:male 
Level:3 
Hit Points:17 
Alignment:neutral 
Sec. Skill:barterer 

Str [ 10 ] to Hit:+0 Damage:+0 
Int [ 12 ] 
Wis [ 08 ] Magical Attack Adj:+0 
Dex [ 17 ] React/Attack:+2 Defense:-3 
Con [ 08 ] Hits:+0 Sys:60% Res:65% 
Cha [ 06 ] Reaction Adj:-10% 

Height:6'0" Movement Base:12"(6") 
Weight:175lb Carrying Capacity:500gp 
Thaco:18 Armor Class:0(4) 

Languages:common, Neutral, Goblin, Manticore, Halfling 

Money: 
Platinum:12 Gold:274 
Electrum:146 Silver:18 
Copper:18 
Interest -- Athletics 
Occupation -- Husbandman 
Morals -- Lusty 
General -- Non-descript 
Intellect -- Active 
Piety -- Impious 
Personality -- Abrasive 
Hit Dice -- d10 
Nature -- Soft Hearted 
Materialism -- Covetous 
Possessions -- Above Average 
Apparent Age -- Mature 
Bravery -- Foolhardy 
General Tendencies -- Hedonist 
Disposition -- Even Tempered 
Honesty -- Average 
Sanity -- Normal 
Energy -- Normal 
Thrift -- Wastral 
Collections -- Artwork 

Saving Throws:
Paralyze, Poison or Death Magic:13
Petrify or Polymorph:14
Rod, Staff or Wand:15
Breath Weapon:16
Spell:16

Proficient Weapons:shortsword, Morning Star, Battle Axe, Broadsword

Weapon in Hand:shortsword (1-6)
Armor Worn:splint Mail, Shield

Equipment:shortsword, Broadsword, Splint Mail, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Grapnel, Tinder Box, Mirror, Coil of Rope, Wooden Mallet & Stakes

Hasnovar - Bartender and Proprieter of the White Horse Sleigh

Class:fighter 
Race:human 
Sex:male 
Level:2 
Hit Points:20 
Alignment:neutral 
Sec. Skill:leather Worker 

Str [ 09 ] to Hit:+0 Damage:+0 
Int [ 07 ] 
Wis [ 08 ] Magical Attack Adj:+0 
Dex [ 11 ] React/Attack:+0 Defense:+0 
Con [ 14 ] Hits:+0 Sys:88% Res:92% 
Cha [ 07 ] Reaction Adj:-5% 

Height:6'0" Movement Base:12"(9") 
Weight:206lb Carrying Capacity:500gp 
Thaco:20 Armor Class:4(5) 

Languages:common, Neutral 

Money: 
Platinum:6 Gold:147 
Electrum:78 Silver:21 
Copper:15 
Interest -- Legends 
Occupation -- Fisher (Fresh Water) 
Morals -- Perverted 
General -- Imposing 
ntellect -- Ponderous 
Piety -- Reverant 
Personality -- Abrasive 
Hit Dice -- d10 
Nature -- Soft Hearted 
Materialism -- Generous 
Possessions -- Scant 
Apparent Age -- Old 
Bravery -- Craven 
General Tendencies -- Altrust 
Disposition -- Humble 
Honesty -- Average 
Sanity -- Normal 
Energy -- Energetic 
hrift -- Average 
Collections -- Artwork 

Saving Throws:
Paralyze, Poison or Death Magic:14
Petrify or Polymorph:15
Rod, Staff or Wand:16
Breath Weapon:17
Spell:17
Proficient Weapons:spear, Longsword, Dagger, Bow
Weapon in Hand:dagger (1-4) Armor Worn:chain Mail, Shield
Equipment:dagger, Bow, Quiver, 20 Arrows, Chain Mail, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Wooden Mallet & Stakes, Belt Pouch, Bandages, Tinder Box
Wife

Altarontha - Frontier Trapper

Class:thief 
Race:human 
Sex:female 
Level:1 
Hit Points:6 
Alignment:neutral 
Sec. Skill:trapper 

Str [ 13 ] to Hit:+0 Damage:+0 
Int [ 09 ] 
Wis [ 10 ] Magical Attack Adj:+0 
Dex [ 14 ] React/Attack:+0 Defense:+0 
Con [ 11 ] Hits:+0 Sys:75% Res:80% 
Cha [ 07 ] Reaction Adj:-5% 

Height:5'8" Movement Base:12"(9") 
Weight:130lb Carrying Capacity:600gp 
Thaco:20 Armor Class:8(8) 

Languages:common, Neutral, Thieves Cant, Halfling 

Money: 
Platinum:3 Gold:80 
Electrum:42 Silver:29 
Copper:13 
Interest -- Cooking 
ccupation -- Trader 
Morals -- Normal 
General -- Clean 
Intellect -- Brilliant 
Piety -- Average 
Personality -- Diplomatic 
Hit Dice -- d6 
Nature -- Sharing 
Materialism -- Greedy 
Possessions -- None 
Apparent Age -- Mature 
Bravery -- Craven 
General Tendencies -- Capricious 
Disposition -- Cheerful 
Honesty -- Average 
Sanity -- Very Stable 
Energy -- Normal 
Thrift -- Miserly 
Collections -- Armor 
Special:
2 X Damage with Backstab

Thieving Skills:
Pick Pockets:30% Open Locks:25%
Find Traps:20% Move Silently:15%
Hide/Shadows:10% Hear Noise:10%
Climb Walls:85% Read Languages:0%

Saving Throws:
Paralyze, Poison or Death Magic:13
Petrify or Polymorph:12
Rod, Staff or Wand:14
Breath Weapon:16
Spell:15

Proficient Weapons:dagger, Club
Weapon in Hand:club (1-6) Armor Worn:padded Armor
Equipment:club, Dagger, Padded Armor, Thieves Picks & Tools, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Sack, Mirror, Belt Pouch, Needle & Thread

Shark - Bouncer, W.H.Sleigh Killed in Orc Raid

Class:fighter 
Race:human 
Sex:male 
Level:2 
Hit Points:5 
Alignment:neutral 
Sec. Skill:none 

Str [ 12 ] to Hit:+0 Damage:+0 
Int [ 08 ] 
Wis [ 06 ] Magical Attack Adj:-1 
Dex [ 10 ] React/Attack:+0 Defense:+0 
Con [ 14 ] Hits:+0 Sys:88% Res:92% 
Cha [ 09 ] Reaction Adj:+0% 

Height:6'7" Movement Base:12"(9") 
Weight:175lb Carrying Capacity:600gp 
Thaco:20 Armor Class:3(4) 

Languages:common, Neutral, Blue Dragon 

Money: 
Platinum:6 Gold:147 
Electrum:78 Silver:10 
Copper:15 
Interest -- Magic 
Occupation -- Navigator 
Morals -- Immoral 
General -- Dirty 
Intellect -- Average 
iety -- Irreligious 
Personality -- Taciturn 
Hit Dice -- d10 
Nature -- Quiotic 
Materialism -- Avaricious 
Possessions -- Average 
Apparent Age -- Young 
Bravery -- Cowardly 
General Tendencies -- Moody 
Disposition -- Proud 
Honesty -- Average 
Sanity -- Normal 
Energy -- Lazy 
Thrift -- Miserly 
Collections -- Knives 

Saving Throws:
Paralyze, Poison or Death Magic:14
Petrify or Polymorph:15
Rod, Staff or Wand:16
Breath Weapon:17
Spell:17
Proficient Weapons:bow, Shortsword, Broadsword, Morning Star
Weapon in Hand:bow (1-6) Armor Worn:banded Mail, Shield
Equipment:bow, Quiver, 20 Arrows, Broadsword, Banded Mail, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Sack, Needle & Thread, Mirror, Torch

Vicna - Bouncer, W.H.Sleigh - Building "V"

Class:thief 
Race:human 
Sex:male 
Level:1 
Hit Points:6 
Alignment:neutral 
Sec. Skill:husbandman, Teamster 

Str [ 10 ] to Hit:+0 Damage:+0 
Int [ 08 ] 
Wis [ 09 ] Magical Attack Adj:+0 
Dex [ 09 ] React/Attack:+0 Defense:+0 
Con [ 12 ] Hits:+0 Sys:80% Res:85% 
Cha [ 12 ] Reaction Adj:+0% 

Height:5'8" Movement Base:12"(12") 
Weight:205lb Carrying Capacity:500gp 
Thaco:20 Armor Class:8(8) 

Languages:common, Neutral, Thieves Cant, Brass Dragon 

Money: 
Platinum:2 Gold:46 
Electrum:24 Silver:17 
Copper:18 
Interest -- Geneology 
ccupation -- Mason 
Morals -- Aesthetic 
General -- Unkempt 
Intellect -- Dull 
Piety -- Average 
Personality -- Aloof 
Hit Dice -- d8 
Nature -- Quiotic 
Materialism -- Avaricious 
Possessions -- Average 
Apparent Age -- Middle-aged 
Bravery -- Foolhardy 
eral Tendencies -- Altrust 
Disposition -- Easy Going 
Honesty -- Average 
Sanity -- Normal 
Energy -- Normal 
Thrift -- Average 
Collections -- Knives 

Special:
2 X Damage with Backstab

Thieving Skills:
Pick Pockets:15% Open Locks:15%
Find Traps:10% Move Silently:0%
Hide/Shadows:0% Hear Noise:10%
Climb Walls:85% Read Languages:0%

Saving Throws:
Paralyze, Poison or Death Magic:13
Petrify or Polymorph:12
Rod, Staff or Wand:14
Breath Weapon:16
Spell:15

Proficient Weapons:sling, Broadsword
Weapon in Hand:broadsword (2-8) Armor Worn:leather Armor
Equipment:broadsword, Sling, 12 Sling Stones, Leather Armor, Thieves Picks & Tools, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Bandages, Needle & Thread, 10' Pole, Wooden Mallet & Stakes

Quinta - Bartender, The Trident

Class:fighter 
Race:human 
Sex:male 
Level:4 
Hit Points:16 
Alignment:chaotic Neutral 
Sec. Skill:husbandman 

Str [ 16 ] to Hit:+0 Damage:+1 
Int [ 12 ] 
Wis [ 11 ] Magical Attack Adj:+0 
Dex [ 09 ] React/Attack:+0 Defense:+0 
Con [ 13 ] Hits:+0 Sys:85% Res:90% 
Cha [ 14 ] Reaction Adj:+10% 

Height:6'0" Movement Base:12"(6") 
Weight:156lb Carrying Capacity:850gp 
Thaco:18 Armor Class:5(6) 

Languages:common, Chaotic Neutral, Elvish, Green Dragon, Gold Dragon 

Money: 
Platinum:15 Gold:348 
Electrum:186 Silver:15 
Copper:17 
Interest -- Metals 
Occupation -- Trapper 
Morals -- Virtuous 
General -- Ragged 
Intellect -- Anti-intellectual 
Piety -- Iconclastic 
Personality -- Arrogent 
Hit Dice -- d10 
Nature -- Jealous 
Materialism -- Philanthropic 
Possessions -- Average 
Apparent Age -- Young 
Bravery -- Craven 
General Tendencies -- Altrust 
Disposition -- Unfeeling 
Honesty -- Decietful 
Sanity -- Normal 
Energy -- Normal 
Thrift -- Wastral 
Collections -- Artwork 

Saving Throws:
Paralyze, Poison or Death Magic:13
Petrify or Polymorph:14
Rod, Staff or Wand:15
Breath Weapon:16
Spell:16

Proficient Weapons:lance, Spear, Longsword, Battle Axe, Morning Star
Weapon in Hand:longsword (1-8+1) Armor Worn:scale Mail, Shield
Equipment:longsword, Lance, Scale Mail, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Lantern, Oil Flask, Wooden Mallet & Stakes, Grapnel, Torch, Iron Spikes

Cretin - Prop. of Bark and Bite - Building "R" Killed in orc raid

Class:fighter 
Race:dwarf 
Sex:male 
Level:2 
Hit Points:16 
Alignment:chaotic Neutral 
Sec. Skill:hunter 

Str [ 16 ] to Hit:+0 Damage:+1 
Int [ 09 ] 
Wis [ 14 ] Magical Attack Adj:+0 
Dex [ 14 ] React/Attack:+0 Defense:+0 
Con [ 17 ] Hits:+3 Sys:97% Res:98% 
Cha [ 13 ] Reaction Adj:+5% 

Height:4'0" Movement Base:12"(9") 
Weight:139lb Carrying Capacity:850gp 
Thaco:20 Armor Class:3(4) 

Languages:common, Chaotic Neutral, Dwarvish, Gnome, Goblin, Kobold, Orcish, Dryad 

Money: 
Platinum:9 Gold:214 
Electrum:114 Silver:29 
Copper:28 
Interest -- Nature 
Occupation -- Husbandman 
Morals -- Normal 
eneral -- Dandyish 
ntellect -- Scheming 
Piety -- Average 
Personality -- Arrogent 
Hit Dice -- d10 
Nature -- Soft Hearted 
Materialism -- Intellectualist 
Possessions -- Average 
Apparent Age -- Youthful 
Bravery -- Normal 
General Tendencies -- Sober 
Disposition -- Hot Tempered 
Honesty -- Decietful 
Sanity -- Unstable 
Energy -- Driven 
hrift -- Wastral 
Collections -- Swords 

Special:
Infravison 60'
Detect Slope 75%
Detect New Construction 75%
Detect Sliding Walls 66%
Detect Stonework Traps 50%
Determine Depth 50%
+1 to Hit Half-Orcs/Goblins/Hobgoblins/Orcs
-4 on Ac vs. Giant Monsters
+4 on Saving Throws vs. Rods, Staves, Wands, Spells, and Poisons

Saving Throws:
Paralyze, Poison or Death Magic:14
Petrify or Polymorph:15
Rod, Staff or Wand:16
Breath Weapon:17
Spell:17

Proficient Weapons:bow, Shortsword, Dagger, Lance
Weapon in Hand:bow (1-6) Armor Worn:banded Mail, Shield
Equipment:bow, Quiver, 20 Arrows, Lance, Banded Mail, Leather Backpack, Waterskin, Cloak, Rations, Leather Boots, Bedroll, Shield, Bandages, Mirror, 10' Pole, Needle & Thread
Wife

Gold Dragon -
Drrahhcole
Allignment - Neutral Good
Possessions - Average
Apparent Age - Middle-aged
General - Imposing
Sanity - Unstable
General Tendencies - Sober
Personality - Modest
Disposition - Cheerful
Intellect - Ponderous
Nature - Resentful
Materialism - Philanthropic
Honesty - Decietful
Bravery - Fearless
Morals - Lustful
Piety - Average
Energy - Driven
Thrift - Mean
Interest - Learning
Collections - Jewelry

Jezae  O’Dukaii
7th level Riddlemaster who has retired
Jezai is the architect for the School and has been working for the party for about 2 years. He is also skilled at surveying and mapping.

Race   -- Human                Interest --  Architecture    Level: 7
Weapons: Spear (Disguised as a Staff), Dagger, Crossbow
Class   --  Bard (Riddlemaster)Occupation -- Builder/Designer
Sex        -- Male             Morals -- Immoral
Strength   -- 14               General -- Clean
Intelegence -- 15              Intellect -- Active
Wisdom      -- 11              Piety -- Iconclastic
Dexterity   -- 12              Personality -- Causticaly Superior at times
Constitution -- 16             Hit Dice -- d6                HD: 35
Charisma    -- 17              Nature -- Vengeful
Comeliness  -- 11              Materialism -- Average
Allignment  -- Chaotic Neutral Possessions -- None
Age          -- 4              Apparent Age -- Mature
Armor Class  -- 8              Bravery -- Brave+
Favored weapon -- L. sword     General Tendencies -- Kindly
Height in "   -- 62            Disposition -- Morose
Weight in #   -- 146            Honesty -- Average
Hair Color    -- Black         Sanity -- Very Stable
Complexion    -- Pale          Energy -- Energetic
Features      -- Rounded       Thrift -- Average
Social Standing - Upper Middle Collections -- Gems
Loves to speak in riddles. Plays the penny whistle
 



The Villagers
Tobias Ysalter - Katina Building "A"
 
Race -- Human Interest -- Fishing
Class -- Fighter Occupation -- Leather Tanner
Sex -- Male Morals -- Normal
Strength -- 13 General -- Ragged
Intelegence -- 8 Intellect -- Average
Wisdom -- 14 Piety -- Average
Dexterity -- 11 Personality -- Diplomatic
Constitution -- 10 Hit Dice --d10
Charisma -- 10 Nature -- Suspicious
Comeliness -- 4 Materialism -- Intellectualist
Allignment -- Neutral Good Possessions -- Exceptional
Age -- 16 Apparent Age -- Mature
Armor Class -- 2 Bravery -- Foolhardy
Favored weapon -- 2H. sword General Tendencies -- Hedonist
Height in " -- 64 Disposition -- Proud
Weight in # -- 156 Honesty -- Decietful
Hair Color -- Bald Sanity -- Normal
Complexion -- Dark Energy -- Slothful
Features -- Corse Thrift -- Miserly
Social Standing - Upper Middle Collections -- Gems
Wife and 2 childeren (M-16, F-4)

Erion Colmik - Farm 3
Race -- Human Interest -- Geneology
Class -- Thief Occupation -- Forester
Sex -- Female Morals -- Lustful
Strength -- 12 General -- Imposing
Intelegence -- 10 Intellect -- Dull
Wisdom -- 12 Piety -- Average
Dexterity -- 16 Personality -- Retiring
Constitution -- 18 Hit Dice --d6
Charisma -- 16 Nature -- Unforgiving
Comeliness -- 11 Materialism -- Average
Allignment -- Chaotic Evil Possessions -- Superb
Age -- 21 Apparent Age -- Mature
Armor Class -- 7 Bravery -- Foolhardy
Favored weapon -- Dart General Tendencies -- Pessimist
Height in " -- 80 Disposition -- Cheerful
Weight in # -- 157 Honesty -- Decietful
Hair Color -- Bald Sanity -- Unstable
Complexion -- Pale Energy -- Energetic
Features -- Flat Thrift -- Spendthrift
Social Standing - Lower Middle Collections -- Swords
Wife, 7 childeren as of battle (f-17, M-16, F Twins-15, M-14, F-9, M-8)
 

Tarlak Mendosa - House "D"
LEVEL 2 THACO 19
Race -- Human Interest -- Drugs
Class -- Cleric Occupation -- Fisher (Salt Water)
Sex -- Male Morals -- Lusty
Strength -- 15 General -- Imposing
Intelegence -- 9 Intellect -- Ponderous
Wisdom -- 15 Piety -- Impious
Dexterity -- 6 Personality -- Hostile
Constitution -- 12 Hit Dice --d8
Charisma -- 12 Nature -- Unforgiving
Comeliness -- 14 Materialism -- Covetous
Allignment -- Lawful Neutral Possessions -- Average
Age -- 22 Apparent Age -- Mature
Armor Class -- 2 Bravery -- Normal
Favored weapon -- Club General Tendencies -- Pessimist
Height in " -- 61 Disposition -- Morose
Weight in # -- 152 Honesty -- Decietful
Hair Color -- Black Sanity -- Very Stable
Complexion -- Black Energy -- Normal
Features -- Delicate Thrift -- Thrifty
Social Standing - Lower Middle Collections -- Armor
Wife and 3 childeren (f-18, F-14, F-10)

Tilor Kinfelten - House "E"
LEVEL 1 THACO 20
Race -- Human Interest -- Metals
Class -- Thief Occupation -- Navigator
Sex -- Male Morals -- Immoral
Strength -- 14 General -- Imposing
Intelegence -- 15 Intellect -- Average
Wisdom -- 14 Piety -- Pious
Dexterity -- 16 Personality -- Diplomatic
Constitution -- 9 Hit Dice --d6
Charisma -- 13 Nature -- Suspicious
Comeliness -- 10 Materialism -- Avaricious
Allignment -- Neutral Evil Possessions -- Average
Age -- 21 Apparent Age -- Ancient
Armor Class -- 7 Bravery -- Normal
Favored weapon -- Club General Tendencies -- Sober
Height in " -- 82 Disposition -- Unfeeling
Weight in # -- 127 Honesty -- Scrupulous
Hair Color -- Black Sanity -- Normal
Complexion -- Black Energy -- Normal
Features -- Corse Thrift -- Spendthrift
Social Standing - Lower Middle Collections -- Artwork
Grandma, Grandpa, Wife, Hired hand

Ivon Critchfield - House "H"
Race -- Human Interest -- Legends
Class -- Fighter Occupation -- Teamster
Sex -- Male Morals -- Lusty
Strength -- 16 General -- Dandyish
Intelegence -- 15 Intellect -- Scheming
Wisdom -- 15 Piety -- Average
Dexterity -- 13 Personality -- Aloof
Constitution -- 11 Hit Dice --d10
Charisma -- 7 Nature -- Suspicious
Comeliness -- 11 Materialism -- Philanthropic
Allignment -- Lawful Evil Possessions -- Average
Age -- 17 Apparent Age -- Youthful
Armor Class -- 2 Bravery -- Craven
Favored weapon -- Cross bow General Tendencies -- Capricious
Height in " -- 83 Disposition -- Morose
Weight in # -- 131 Honesty -- Average
Hair Color -- Bald Sanity -- Normal
Complexion -- Black Energy -- Driven
Features -- Sharp Thrift -- Average
Social Standing - Middle Collections -- Gems
Wife, Hired Hand

Ler Onotish - Farm 4
Race -- Human Interest -- Legends
Class -- Mage Occupation -- Leather Tanner
Sex -- Male Morals -- Aesthetic
Strength -- 11 General -- Unkempt
Intelegence -- 15 Intellect -- Dreaming
Wisdom -- 13 Piety -- Pious
Dexterity -- 11 Personality -- Rash
Constitution -- 10 Hit Dice --d4
Charisma -- 15 Nature -- Soft Hearted
Comeliness -- 14 Materialism -- Intellectualist
Allignment -- Neutral Evil Possessions -- Average
Age -- 28 Apparent Age -- Old
Armor Class -- 10 Bravery -- Normal
Favored weapon -- Staff General Tendencies -- Optimist
Height in " -- 70 Disposition -- Cheerful
Weight in # -- 151 Honesty -- Truthful
Hair Color -- Black Sanity -- Normal
Complexion -- Tanned Energy -- Normal
Features -- Delicate Thrift -- Spendthrift
Social Standing - Middle Lower Collections -- Gems
Grandpa, Wife

Dubish Dahh - House "L"
Race -- Human Interest -- Altrusim
Class -- Fighter Occupation -- Trader
Sex -- Male Morals -- Aesthetic
Strength -- 14 General -- Ragged
Intelegence -- 8 Intellect -- Ponderous
Wisdom -- 7 Piety -- Impious
Dexterity -- 12 Personality -- Diplomatic
Constitution -- 14 Hit Dice --d10
Charisma -- 13 Nature -- Soft Hearted
Comeliness -- 14 Materialism -- Covetous
Allignment -- Chaotic Neutral Possessions -- Above Average
Age -- 19 Apparent Age -- Ancient
Armor Class -- 2 Bravery -- Normal
Favored weapon -- L. sword General Tendencies -- Careless
Height in " -- 80 Disposition -- Hot Tempered
Weight in # -- 135 Honesty -- Liar
Hair Color -- Black Sanity -- Normal
Complexion -- Pale Energy -- Driven
Features -- Refined Thrift -- Thrifty
Social Standing - Upper Middle Collections -- Gems
Live in Maid

Foster Brooks - House "I"
Race -- Human Interest -- Athletics
Class -- Mage Occupation -- Sailor
Sex -- Male Morals -- Normal
Strength -- 13 General -- Imposing
Intelegence -- 15 Intellect -- Anti-intellectual
Wisdom -- 12 Piety -- Iconclastic
Dexterity -- 9 Personality -- Diplomatic
Constitution -- 12 Hit Dice --d4
Charisma -- 12 Nature -- Resentful
Comeliness -- 13 Materialism -- Covetous
Allignment -- Lawful Good Possessions -- Average
Age -- 29 Apparent Age -- Ancient
Armor Class -- 10 Bravery -- Craven
Favored weapon -- Dagger General Tendencies -- Moody
Height in " -- 70 Disposition -- Morose
Weight in # -- 163 Honesty -- Truthful
Hair Color -- Black Sanity -- Normal
Complexion -- Dark Energy -- Normal
Features -- Sharp Thrift -- Average
Social Standing - Middle Lower Collections -- Jewelry
Grandpa, 2 Grandmas, Wife and 1 Child M-8

Elsbeth Mackay - Farm 12
Race -- Human Interest -- Wines
Class -- Cleric Occupation -- Tailor
Sex -- Female Morals -- Aesthetic
Strength -- 14 General -- Rough
Intelegence -- 18 Intellect -- Average
Wisdom -- 16 Piety -- Zelous
Dexterity -- 9 Personality -- Forceful
Constitution -- 11 Hit Dice --d8
Charisma -- 10 Nature -- Quiotic
Comeliness -- 12 Materialism -- Aesthetic
Allignment -- Chaotic Evil Possessions -- Average
Age -- 22 Apparent Age -- Mature
Armor Class -- 2 Bravery -- Brave
Favored weapon -- Club General Tendencies -- Optimist
Height in " -- 78 Disposition -- Even Tempered
Weight in # -- 137 Honesty -- Liar
Hair Color -- Black Sanity -- Normal
Complexion -- Dark Energy -- Normal
Features -- Flat Thrift -- Average
Social Standing - Lower Middle Collections -- Books & Scrolls
Grandma, Grandpa, 10 childeren (m-19, m-18, m-17, m-14, f-13, m-11, f-10, f-8, f-9, m-4)

Sadie the Seer - Farm 11
Race -- Human Interest -- Geneology
Class -- Thief Occupation -- Teamster
Sex -- Female Morals -- Lusty
Strength -- 11 General -- Clean
Intelegence -- 9 Intellect -- Dreaming
Wisdom -- 12 Piety -- Average
Dexterity -- 15 Personality -- Arrogent
Constitution -- 8 Hit Dice --d6
Charisma -- 15 Nature -- Resentful
Comeliness -- 13 Materialism -- Avaricious
Allignment -- Chaotic Neutral Possessions -- Superb
Age -- 19 Apparent Age -- Ancient
Armor Class -- 7 Bravery -- Normal
Favored weapon -- Club General Tendencies -- Optimist
Height in " -- 65 Disposition -- Cheerful
Weight in # -- 162 Honesty -- Average
Hair Color -- Black Sanity -- Normal
Complexion -- Dark Energy -- Slothful
Features -- Anglar Thrift -- Thrifty
Social Standing - Upper Middle Collections -- Books & Scrolls
3 Childeren (M-14, F-16, M-18)

Lynette Baldera - Farm 6
Race -- Human Interest -- Athletics
Class -- Mage Occupation -- Carpenter
Sex -- Male Morals -- Normal
Strength -- 9 General -- Imposing
Intelegence -- 15 Intellect -- Active
Wisdom -- 14 Piety -- Irreligious
Dexterity -- 14 Personality -- Hostile
Constitution -- 8 Hit Dice --d4
Charisma -- 9 Nature -- Resentful
Comeliness -- 15 Materialism -- Covetous
Allignment -- Neutral Good Possessions -- None
Age -- 33 Apparent Age -- Mature
Armor Class -- 10 Bravery -- Cowardly
Favored weapon -- Dart General Tendencies -- Kindly
Height in " -- 64 Disposition -- Compassionate
Weight in # -- 150 Honesty -- Very Honorable
Hair Color -- Bald Sanity -- Normal
Complexion -- Black Energy -- Normal
Features -- Rugged Thrift -- Spendthrift
Social Standing - Lower Upper Collections -- Animal Skins
Husband (loser), 6 childeren (M-16, M-13, F-13, M-11, M-8, F-6)
Lynette was raped by one of the workmen from the school.

Glen Hortence - Farm 5
Race -- Human Interest -- Legends
Class -- Cleric Occupation -- Teamster
Sex -- Male Morals -- Lustful
Strength -- 12 General -- Imposing
Intelegence -- 13 Intellect -- Ponderous
Wisdom -- 17 Piety -- Average
Dexterity -- 9 Personality -- Retiring
Constitution -- 9 Hit Dice --d8
Charisma -- 10 Nature -- Unforgiving
Comeliness -- 16 Materialism -- Intellectualist
Allignment -- Lawful Neutral Possessions -- Average
Age -- 20 Apparent Age -- Middle-aged
Armor Class -- 2 Bravery -- Foolhardy
Favored weapon -- Mace General Tendencies -- Pessimist
Height in " -- 82 Disposition -- Humble
Weight in # -- 125 Honesty -- Truthful
Hair Color -- Blond Sanity -- Unstable
Complexion -- Swarthy Energy -- Normal
Features -- Flat Thrift -- Spendthrift
Social Standing - Lower Upper Collections -- Shields
Wife and 5 childeren (F-14, F-11, M-9, F-5, M-4, F-2)

Melisande Uflance - Farm 10
Race -- Human Interest -- Athletics
Class -- Mage Occupation -- Carpenter
Sex -- Female Morals -- Virtuous
Strength -- 10 General -- Foppish
Intelegence -- 18 Intellect -- Ponderous
Wisdom -- 8 Piety -- Average
Dexterity -- 13 Personality -- Aloof
Constitution -- 13 Hit Dice --d4
Charisma -- 15 Nature -- Sharing
Comeliness -- 13 Materialism -- Philanthropic
Allignment -- Lawful Neutral Possessions -- Scant
Age -- 36 Apparent Age -- Ancient
Armor Class -- 10 Bravery -- Fearless
Favored weapon -- Dart General Tendencies -- Hedonist
Height in " -- 62 Disposition -- Easy Going
Weight in # -- 156 Honesty -- Decietful
Hair Color -- Blond Sanity -- Normal
Complexion -- Tanned Energy -- Slothful
Features -- Dull Thrift -- Average
Social Standing - Upper Middle Collections -- Books & Scrolls
Husband and 2 Childeren (M-20, F-17)

Pee-Wee McGee - Farm 9
Race -- Human Interest -- Learning
Class -- Cleric Occupation -- Fisher (Salt Water)
Sex -- Female Morals -- Normal
Strength -- 8 General -- Rough
Intelegence -- 13 Intellect -- Scheming
Wisdom -- 17 Piety -- Saintly
Dexterity -- 12 Personality -- Aloof
Constitution -- 16 Hit Dice --d8
Charisma -- 9 Nature -- Unforgiving
Comeliness -- 13 Materialism -- Average
Allignment -- Chaotic Neutral Possessions -- Exceptional
Age -- 19 Apparent Age -- Young
Armor Class -- 2 Bravery -- Fearless
Favored weapon -- Staff General Tendencies -- Capricious
Height in " -- 65 Disposition -- Compassionate
Weight in # -- 156 Honesty -- Decietful
Hair Color -- Black Sanity -- Very Stable
Complexion -- Swarthy Energy -- Normal
Features -- Rounded Thrift -- Miserly
Social Standing - Lower Upper Collections -- Jewelry
Grandma

Regia Baya - Farm 8
Race -- Human Interest -- Metals
Class -- Cleric Occupation -- Fisher (Fresh Water)
Sex -- Female Morals -- Lusty
Strength -- 12 General -- Rough
Intelegence -- 15 Intellect -- Average
Wisdom -- 15 Piety -- Irreligious
Dexterity -- 10 Personality -- Diplomatic
Constitution -- 12 Hit Dice --d8
Charisma -- 14 Nature -- Vengeful
Comeliness -- 15 Materialism -- Generous
Allignment -- Chaotic Evil Possessions -- Superb
Age -- 20 Apparent Age -- Mature
Armor Class -- 2 Bravery -- Brave
Favored weapon -- Flail General Tendencies -- Careless
Height in " -- 82 Disposition -- Unfeeling
Weight in # -- 133 Honesty -- Truthful
Hair Color -- Black Sanity -- Normal
Complexion -- Black Energy -- Normal
Features -- Delicate Thrift -- Miserly
Social Standing - Upper Lower Collections -- Swords
Husband, Grandma, 4 hired hands

Karis Rhialta - Farm 7
Race -- Human Interest -- Metals
Class -- Fighter Occupation -- Cabinet Maker
Sex -- Male Morals -- Immoral
Strength -- 17 General -- Clean
Intelegence -- 11 Intellect -- Average
Wisdom -- 12 Piety -- Impious
Dexterity -- 8 Personality -- Abrasive
Constitution -- 13 Hit Dice --d10
Charisma -- 11 Nature -- Sharing
Comeliness -- 8 Materialism -- Greedy
Allignment -- Lawful Evil Possessions -- None
Age -- 16 Apparent Age -- Youthful
Armor Class -- 2 Bravery -- Cowardly
Favored weapon -- Cross bow General Tendencies -- Optimist
Height in " -- 82 Disposition -- Proud
Weight in # -- 117 Honesty -- Average
Hair Color -- Black Sanity -- Normal
Complexion -- Swarthy Energy -- Normal
Features -- Rounded Thrift -- Wastral
Social Standing - Upper Lower Collections -- Animal Skins
All 4 Grandparents, Wife, 4 Childeren (m-5, f-4, f-2, m-1)

Oron Gorsh
Race -- Human Interest -- Legends
Class -- Thief Occupation -- Painter
Sex -- Male Morals -- Virtuous
Strength -- 7 General -- Clean
Intelegence -- 5 Intellect -- Dreaming
Wisdom -- 12 Piety -- Zelous
Dexterity -- 16 Personality -- Friendly
Constitution -- 11 Hit Dice --d6
Charisma -- 13 Nature -- Unforgiving
Comeliness -- 10 Materialism -- Average
Allignment -- Neutral Evil Possessions -- Average
Age -- 20 Apparent Age -- Ancient
Armor Class -- 7 Bravery -- Fearless
Favored weapon -- Dart General Tendencies -- Moody
Height in " -- 77 Disposition -- Even Tempered
Weight in # -- 125 Honesty -- Average
Hair Color -- Blond Sanity -- Unstable
Complexion -- Tanned Energy -- Slothful
Features -- Fine Thrift -- Wastral
Social Standing - Upper Middle Collections -- Gems
 

Miles Tage - Farm 1
Race -- Human Interest -- History
Class -- Fighter Occupation -- Fisher (Fresh Water)
Sex -- Male Morals -- Immoral
Strength -- 18 General -- Rough
Intelegence -- 14 Intellect -- Scheming
Wisdom -- 13 Piety -- Average
Dexterity -- 11 Personality -- Overbearing
Constitution -- 16 Hit Dice --d10
Charisma -- 16 Nature -- Hard Hearted
Comeliness -- 13 Materialism -- Average
Allignment -- Lawful Evil Possessions -- Average
Age -- 18 Apparent Age -- Middle-aged
Armor Class -- 2 Bravery -- Craven
Favored weapon -- Spear General Tendencies -- Kindly
Height in " -- 67 Disposition -- Cheerful
Weight in # -- 158 Honesty -- Scrupulous
Hair Color -- Black Sanity -- Neurotic
Complexion -- Tanned Energy -- Normal
Features -- Rugged Thrift -- Average
Social Standing - Middle Collections -- Artwork
 

The Lady in Red - Tavern and Whorehouse

Tracy Solo - Proprietor of the Lady in Red
 

Race -- Human 
Class --Cleric
Sex-- Male
Strength -- 7
Intelegence -- 14 
Wisdom-- 16 
Dexterity -- 14
Constitution -- 7 
Charisma-- 12 
Comeliness-- 12
Allignment-- N.Good
Age-- 20
Armor Class-- 2
Favored weapon -- Sap
Height in " -- 61
Weight in # -- 162
Hair Color-- Blond 
Complexion-- Light
Features-- Sharp 
Social Standing - Lower Upper
Interest --Cooking
Occupation -- Paid Companion
Morals -- Amoral
General -- Imposing
Intellect -- Scheming
Piety -- Impious
Personality -- Friendly
Hit Dice -- d8
Nature -- Suspicious
Materialism -- Greedy
Possessions -- Average
Apparent Age -- Mature
Bravery -- Normal
General Tendencies -- Kindly
Disposition -- Compassionate
Honesty -- Very Honorable
Sanity -- Normal
Energy -- Normal
Thrift -- Average
Collections -- Exotic Loungerete

Her employees:
Ivana Humpalot
Blond (dyed) hair down to her butt, brown eyes and great long legs. Tanned and boyish.
Wears pale tan calf high soft boots with 4" heels, fur trimed low cut long slit dress (red of course!), choaker that matches boots, elbow length tight matching leather gloves (they match the boots and the choaker, not each other!). She may wear a different red dress, but the leather peices are her "trademark"
35"x22"x36" Charisma 16, Comliness 14

Alota Vagina
Short and curly black hair. Dark eyes and pale skin. Voluptous! Looks kinda like Betty Boop.
Wears thong sandles with laces over calfs. Very short red satin dress (slip like) and a red woodmans cap (like Robin Hood) with a Cardinal feather stuck in it.
37"x25"x37"

Pussy Galore
Long red hair to lower back, blue eyes, freckles and round face. The sexy girl next door.
Red Peasant blouse (open to the waist), Tight red silk knickers, white hose and low red boots. Usually wearing a long silver necklace with a large cut glass pendant that looks like a huge emerald.

Cretin's Wife, Yashka
She kept the place going until she sold it to Tracy. Tracy offered her good money to help her out for a while and Yashka found she liked the place better with all women than she did when her husband was alive. She cooks the regular dishes, makes the pickles, jerkey and sausage herself. She also keeps an eye on the place. Her efforts were important in the town's acceptance of Tracys place. She told all the women in the town that she would tell them if she saw any husbands upstairs. So far, this hasn't happened.

The fare:
Tracy loves to cook! She used to concentrate on stew dishes, but since coming to the country has begun using the "catch of the day" method. She will cook whatever is in season and endears herself to the townsfolk by paying top price for the local goods. The standing menu is:
2 GP Meat Stew (whatever is freshest) served in a homebaked trencher
1 GP Turkey Soup (more like a stew than a soup) served in a crockery bowl with a wooden spoon
5 SP Cheese stuffed Baked Potatoes (on a small crockery plate)
1 GP Smoked turkey legs (the leg and a flower bag towel)
5 SP Dried fish and cheese plate
5 SP Venison jerky and a giant pickle
1 GP Bangers and mash

She serves only beer and wine of fair quality for the prices listed in the equipment section.  

More People in Katina

Jezai O’Dukaii is the architect. Born and raised in Waterdeep. He also has a skill in survaying.
Lanic of the Quiet Paces (Greyhawk) - Information, Appraising, Gem Cutting, Goldsmith
Dorian Cohenskus The Orchards (Klee) - Tree Farmer/Vintner
Soos Voy (Tekumel) - Animal Trainer
Loe Jymridel (Celene) - Potter and Hedge Wizzard/ Lab equipment and any pottery to china.
Anakan the Humble (Cluros) - Painter of murels. Sculpture and archetecture.
Kus Ahke (Seker) - Butcher/Smoked Food
Regia Baya - Overseer She has a farm but is acting as the parties proxy in matters dealing with the School. Family of 7 on nearby farm.
Glukas Glee - The forman of the men working on the school.
Workmen - The bulk of the actual work on the building is done by the 20 workmen who live and have families in the Waterdeep area. They work on the building from early spring to late fall. They seem to swap in and out at times; travelling along with a supply caravan. They have strong backs, large stomachs, no necks, and small brains.

Some of the workers live in the area; most on farms outside of town. The anotation "@School" indicates how many men of the family are woking to construct the buildings of Local 509.

Temple of Tyr
Arnortha - High Priestess of Tyr
Ducky - Priest of Tyr
 

Townspeople of Note

Tyrnelmor - Mayor
Mordacity the Leutenant of the Militia
Brinna the Warrior Woman
Halaf Fec - Merchant Of Katina
Hasnovar - Bartender and Proprieter of the White Horse Sleigh
Vicna One-eye - Bouncer, W.H.Sleigh
Shark Mersin- Bouncer, W.H.Sleigh
Altarontha - Female Frountier Trapper
Quinta Dementria - Bartender, The Trident
Cretin Nodcock- Prop. of Bark and Bite

Farmers of Katina
Tobias Ysalter - Family of 7 (1 @ School)
Bendet and Looska his son - Family of 8 (Horse Traders/Breeders)
Erion Colmik - Family of 12 (2 @ School)
Tarlak Mendosa - Family of 5
Tilor Kinfelten - Family of 9 (1 @ School)
Ivon Critchfield - Family of 6 (1 @ School)
Ler Onotish - Alone
Dubish Dahh - Family of 3
Foster Brooks - Family of 14 (3 @ School)
Elsbeth Mackay - Family of 4 (Husband Dead)
Sadie the Seer - Alone
Lynette Baldera - Family of 8 (Frontier Woman)
Glen Hortence - Family of 4 Melisande Uflance - Alone (Jilted)
Pee-Wee McGee - Family of 6 (1 @ School)
Karis Rhialta - Alone
Oron Gorsh - Family of 7 (2 @ School)
Miles Tage - Family of 3

Outsiders:
Drrahhcole the Gold Dragon (Adult)
Bilibong the Druid (9th Level)

New Folks in Katina

Pat Toee Cleric of Mystr
Joined the School as part of Katrina's agreement with the church in Waterdeep. She is diligent and organized.
 
Race -- Human 
Class --Cleric
Sex-- Female
Strength -- 10
Intelegence -- 9 
Wisdom-- 16 
Dexterity -- 13
Constitution -- 17 
Charisma-- 12 
Comeliness-- 8
Allignment-- CNeutr
Age-- 19
Armor Class-- 2
Favored weapon -- Ma
Height in " -- 62
Weight in # -- 159
Hair Color-- Brown
Complexion-- Light
Features-- Corse 
Social Standing - Low Middle
Interest --Foods
Occupation -- Husbandman
Morals -- Aesthetic
General -- Imposing
Intellect -- Average
Piety -- Saintly
Personality -- Forceful
Hit Dice -- d8
Nature -- Unforgiving
Materialism -- Intellectualist
Personal Possessions -- Poor
Apparent Age -- Youthful (24 years)
Bravery -- Brave
General Tendencies -- Curious
Disposition -- Humble
Honesty -- Average
Sanity -- Normal
Energy -- Normal
Thrift -- Spendthrift
UpperCollections -- Jewelry

Tobaleka Fussmucker
New merchant of general goods in Katina. He is single and making the rounds of the local unattached women folk.
 

1st Level Fighter
Race -- Human
Class --Fighter 
Sex-- Male 
Strength -- 17 
Intelegence -- 12
Wisdom-- 14
Dexterity -- 14 
Constitution -- 12
Charisma-- 12
Comeliness-- 14 
Allignment-- LGood
Age-- 18 
Armor Class-- 2 
Favored weapon -- L. sword
Height in " -- 68 
Weight in # -- 153 
Hair Color-- Bald
Complexion-- Swart
Features-- Fine 
Social Standing - Middle
Interest --Wines
Occupation -- Shipwright
Morals -- Lustful
General -- Foppish
Intellect -- Average
Piety -- Average
Personality -- Suave
Hit Dice -- d10
Nature -- Hard Hearted
Materialism -- Aesthetic
Possessions -- Exceptional
Apparent Age -- Ancient
Bravery -- Normal
word General Tendencies -- Moody
Disposition -- Humble
Honesty -- Very Honorable
Sanity -- Very Stable
Energy -- Slothful
Thrift -- Average
Middle Collections -- Swords

 Characters from Offplanet
To give the players some options on what adventurers they wanted to participate in, I arranged for a group of people the be teleported from their home planets to Katina. Each of them had a problem they would like the party to take on. They were then stuck in Katina and assumed jobs within the city.

Lanick, Anakan, Dorian, Soos Voy, Loe, Kus Ahke
Lanic of the Quiet Paces - Greyhawk  
Race   : Human                 - Interest :   Gems
Class   :   Thief             - Occupation : Jewler/Lapidary
Sex        : Male              - Morals : Lusty
Strength   : 10                - General : Immaculate
Intelegence : 13               - Intellect : Ponderous
Wisdom      : 13               - Piety : Average
Dexterity   : 17               - Personality : Guarded
Constitution : 16              - Hit Dice : d6
Charisma    : 10               - Nature : Vengeful
Comeliness  : 15               - Materialism : Average
Allignment  : Lawful Neutral      Possessions : Average
Age          : 21              - Apparent Age : Young
Armor Class  : 7               - Bravery : Craven
Favored weapon : Sling     - General Tendencies : Altrust
Height in "   : 68             - Disposition : Harsh
Weight in #   : 150             - Honesty : Average
Hair Color    : Black          - Sanity : Normal
Complexion    : Tanned     - Energy : Normal
Features      : Sharp          - Thrift : Cautious
Social Standing ? Middle    - Collections : Musical Inst.
Information Gathering, Appraising, Gem Cutting, Goldsmith

Born on Greyhawk he was framed by a high member of the theives guild to take the blame for embezelment of the guild funds. He is from city of Greyhawk.
GRAWK - The ruler of the Kindom of Greyhawk (Herzog Akitrom the Merely Worried) is frantically asking for assistance to find the reason why monsters are coming from underneith his castle which previously held only treasures and prisoners. More silly than other dungeons it is still dangerous and possibly lucritive

Anakan the Humble (Cluros)

Race   : Human                  - Interest :   Politics
Class   :   Artist             - Occupation : Trapper
Sex        : Male              - Morals : Perverted
Strength   : 7                - General : Foppish
Intelegence : 9               - Intellect : Ponderous
Wisdom      : 18               - Piety : Zelous
Dexterity   : 11               - Personality : Hostile
Constitution : 13              - Hit Dice : d8
Charisma    : 10               - Nature : Unforgiving
Comeliness  : 9               - Materialism : Aesthetic
Allignment  : Neutral         - Possessions : Average
Age          : 330              - Apparent Age : Ancient
Armor Class  : 2               - Bravery : Foolhardy
Favored weapon : Club       - General Tendencies : Pessimist
Height in "   : 42             - Disposition : Unfeeling
Weight in #   : 80             - Honesty : Liar
Hair Color    : Black          - Sanity : Normal
Complexion    : Tanned      - Energy : Energetic
Features      : Corse          - Thrift : Miserly
Social Standing ? Upper Middle Collections : Artwork
Painter of murels. Sculpture and archetecture.

CLUROS - Cave Moon - Something living in the center of this moon has been expanding the honeycomb of passages inside. The cartographers of Greld are very interested, and desperatly need a map showing the new caves and tunnels. They will pay the party in magic item from their store if they will give them such a map. They will receive their weight in rubies.
 

Dorian Cohenskus The Orchards (Klee)

Race   : Human                 - Interest :   Wines
Class   :   Fighter             - Occupation : Teamster
Sex        : Male              - Morals : Virtuous
Strength   : 16                - General : Ragged
Intelegence : 16               - Intellect : Active
Wisdom      : 13               - Piety : Average
Dexterity   : 14               - Personality : Aloof
Constitution : 13              - Hit Dice : d10
Charisma    : 5               - Nature : Hard Hearted
Comeliness  : 12               - Materialism : Avaricious
Allignment  : Neutral Good - Possessions : None
Age          : 18              - Apparent Age : Mature
Armor Class  : 2               - Bravery : Brave
Favored weapon : Cross bow  General Tendencies : Careless
Height in "   : 72             - Disposition : Proud
Weight in #   : 146             - Honesty : Decietful
Hair Color    : Blond          - Sanity : Normal
Complexion    : Dark          - Energy : Energetic
Features      : Corse          - Thrift : Wastral
Social Standing ? Lower Middle Collections : Artwork
Orchards.

KLEE - Forest Moon - They Grand-daughter of the Potentate of Klee has been stolen and is being held for ransom by the brother-in-Law. The party must rescue her. In return, they will be granted half of the world (the southern hemisphere).

Soos Voy (Tekumel)

Race   : Human                  - Interest :   Exotic Animals
Class   :   Fighter             - Occupation : Leather Tanner
Sex        : Female            - Morals : Perverted
Strength   : 17                - General : Imposing
Intelegence : 16               - Intellect : Scheming
Wisdom      : 12               - Piety : Irreligious
Dexterity   : 11               - Personality : Rash
Constitution : 8              - Hit Dice : d10
Charisma    : 12               - Nature : Unforgiving
Comeliness  : 16               - Materialism : Greedy
Allignment  : Chaotic Neutral    Possessions : None
Age          : 70              - Apparet Age : Youthful
Armor Class  : 2               - Bravery : Normal
Favored weapon : Dart       - General Tendencies : Hedonist
Height in "   : 42             - Disposition : Harsh
Weight in #   : 80             - Honesty : Truthful
Hair Color    : Black          - Sanity : Very Stable
Complexion    : Light          - Energy : Energetic
Features      : Delicate       - Thrift : Average
Social Standing ? Upper Middle Collections : Gems
Animal Trainer, Riding Expert

TEKUMEL - A rip off of the plot of the Man of Gold. There is a Artifact from before the Dark Millenium which could change the balance of power between the various political groups who are currently vieing for power. A clue to the whereabouts of this artifact was found some time agoa nd is currently being studied in a Temple by all of the various factions. They have not yet found anything important. There is a human priest who it has been "seen" will be the first to find out something important about it. The parties job is to assist him in finding out all they can about this artifact.
 

Loe Jymridel (Celene) Potter and Hedge Wizzard

Race   : Human                 - Interest :   Metals
Class   :   Mage             - Occupation : Trapper
Sex        : Female            - Morals : Virtuous
Strength   : 12                - General : Immaculate
Intelegence : 17               - Intellect : Dreaming
Wisdom      : 8               - Piety : Iconclastic
Dexterity   : 11               - Personality : Friendly
Constitution : 13              - Hit Dice : d4
Charisma    : 14               - Nature : Suspicious
Comeliness  : 16               - Materialism : Greedy
Allignment  : Lawful Good   - Possessions : Scant
Age          : 31              - Apparent Age : Mature
Armor Class  : 10               - Bravery : Brave
Favored weapon : Dagger        General Tendencies : Capricious
Height in "   : 81             - Disposition : Humble
Weight in #   : 139             - Honesty : Average
Hair Color    : Bald           - Sanity : Neurotic
Complexion    : Swarthy      - Energy : Energetic
Features      : Anglar         - Thrift : Spendthrift
Social Standing ? Lower Middle Collections : Coins
Lab equipment and any other kind of glass, pottery to china.

CELENE - Mage's Moon - Go to this planet, gain entrance (a test is involved), become attached to one of the Great Mages (Gooriakas) and get steal the secret of the Potion of Well Being from him. This is needed by the Green Man of Greld to make the food he produces for the people more nutritious.
 

Kus Ahke (Seker)

Race   : Human                 - Interest :   Metals
Class   :   Mage             - Occupation : Trapper
Sex        : Female            - Morals : Virtuous
Strength   : 12                - General : Immaculate
Intelegence : 17               - Intellect : Dreaming
Wisdom      : 8               - Piety : Iconclastic
Dexterity   : 11               - Personality : Friendly
Constitution : 13              - Hit Dice : d4
Charisma    : 14               - Nature : Suspicious
Comeliness  : 16               - Materialism : Greedy
Allignment  : Lawful Evil      - Possessions : Scant
Age          : 31              - Apparent Age : Mature
Armor Class  : 10               - Bravery : Brave
Favored weapon : Dagger     - General Tendencies : Capricious
Height in "   : 81             - Disposition : Humble
Weight in #   : 139             - Honesty : Average
Hair Color    : Bald           - Sanity : Neurotic
Complexion    : Swarthy     - Energy : Energetic
Features      : Anglar         - Thrift : Spendthrift
Social Standing ? Lower Middle Collections : Coins
Dead animal specialist. Butcher.

SEKER - This is a mission of intregue.The mage kings in the Valley of the Dark Sun have been gathering power for hundreds of years that they might challange the leadership and kindoms of the Red Men. The only reason this is possible is that one of the mage kings has managed by trickery, blackmail and hostage taking has aligned 6 of the 9 other Mage Kings to himself. With their forces, he plans soon to begin a campaign of terror and warefare to take over the more hospitable areas in the north and enslave its people. If these allies are lost to him the war will never start and the players must see that this happens. Either by assination, destruction or dirty tricks prevent the allies from joining the war effort.

"Gracious Sen; the poor vessel of your common tongue is insufficient to express the joy I feel at meeting my friends and deliverors again after our long seperation. It is very unusual for any Io or Dio to form an attachment to one of your species. But the nobility of your actions compells my respect, admiration and affection. Io Gla had forcast great things for you all and while I never doubted either his prophetic abilities or you pussience, I am still surprise at the speed with which you have come into your power.
 

ISIS - Finishing what they started. Things are not good around Eris. The creatures who they aroused from their millenium long sleep aloing the underground sea waiting for their chance to spring forth has been stimulating of the party by the profaining of the Icon of their religion. This sent the lobster people on a jehad of destruction among the peoples and nations of the upper world. They will need to act as generals of the forces on Isis and will also need to return to the Shaft and search the underground laberinth for clues to the best way to defeat the Lobster men. It is known to the Greldians that the genetic engineers from before the Black Milenium who were responsible for the Battle Beasts would build in a "fail safe". This was a vulnerability to something which while common place could be easily avoided by the race. The parties job is to locate that "Achilles Heel" and bing the information to the surface so the Lobster men and their minion can be defeated with a minimum loss of human life.

TEFNUT - A race of sentient dolphins has been enslaved by Locantha; forced to work on their underwater farms while the underwater lizard men live lives of ease. The Seers of Greld have determined that the true destiny of the dolphins is to become the dominant race of Tefnut. It is the job of Local 509 to free them from their captors and destroy or damage their civilization.

SELUNE - The Lizard Men who are the intellegent race of this planet are in danger of becoming extinct because they are not powerful enough to protect themselves from the dinasaurs that roam the inhabitable zones. The party would need to go there and kill as many of the carniverous varity of beasts to allow the Lizard Men to prosper and expand their civilization.

DO - Prision Moon - Resuce a captured Greldian from the Moon where the revolution of the Dark Milenium began. He was sent there as an ambasidor, but the prople there imprisioned him for the historical "crimes" of his people.
 

New Katina Folk

Some of the followers who were attracted to the Local 509 in their early days have become avid adventurers in heir own right. They are low level but show considerable talent and promise.

Adventurers
Jullana, female human Sor5:  CR 5; Size M (5 ft., 5 in. tall); HD 5d4+5; hp 23; Init -1 (-1 Dex); Spd 30 ft.; AC 9 (-1 Dex); Attack +0 melee, or +1 ranged; SV Fort +2, Ref +0, Will +5; AL LG; Str 6, Dex 8, Con 12, Int 18, Wis 12, Cha 14.
Languages Spoken:  Common, Elven, Orc.
Skills and feats:  Hide +4, Intimidate +6, Knowledge (Arcana) +11, Knowledge (Architecture and Engineering) +7, Knowledge (Dungeoneering) +7.5, Knowledge (History) +4.5, Knowledge (Nature) +8, Knowledge (Religion) +6, Listen +3, Move Silently -1, Perform (Oratory) +3, Spellcraft +12, Spot +3, Use Magic Device +3; Alertness, Craft Wand, Skill Focus (Hide).
Sorcerer Spells Known (6/7/5):  0th -- Arcane Mark, Detect Magic, Light, Mage Hand, Prestidigitation, Resistance.  1st -- Identify, Magic Missile, Protection from Good, Ray of Enfeeblement.  2nd -- Hypnotic Pattern, Owl's Wisdom. 
Jullana is a graduate of Galranwyn's school of mages.
-----------------------------

Myriam, female human Brd4:  CR 4; Size M (5 ft., 3 in. tall); HD 4d6+8; hp 27; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +4 melee, or +5 ranged; SV Fort +3, Ref +6, Will +5; AL NE; Str 13, Dex 15, Con 15, Int 12, Wis 9, Cha 18.
Languages Spoken:  Common, Ignan.
Skills and feats:  Craft (Carpentry) +8, Craft (Painting) +3, Craft (Shipmaking) +8, Hide +2, Listen -1, Move Silently +2, Perform (Act) +11, Perform (Comedy) +13, Perform (Percussion Instruments) +11, Perform (Sing) +10, Perform (String Instruments) +11, Perform (Wind Instruments) +11, Spot -1; Iron Will, Persuasive, Skill Focus (Perform (Comedy)).
Bard Spells Known (3/3/1):  0th -- Flare, Ghost Sound, Light, Message, Open/Close, Prestidigitation.  1st -- Charm Person, Cure Light Wounds, Magic Mouth.  2nd -- Minor Image, Summon Monster II. 
Myriam started attending classes at the Mages school but didn't show much promise. She loved the wilderness and had a huge crush on Stallen. To take after him she began teaching herself the guitar and blossomed almost immediatly. Her early mage training helped her with the magical aspects of her occupation.
-----------------------------

Haki, male human Sor3:  CR 3; Size M (6 ft., 1 in. tall); HD 3d4-6; hp 4; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +1 melee, or +2 ranged; SV Fort -1, Ref +2, Will +4; AL CN; Str 10, Dex 12, Con 7, Int 12, Wis 12, Cha 18.
Languages Spoken:  Common, Draconic.
Skills and feats:  Concentration +4, Escape Artist +3, Forgery +3, Hide +1, Knowledge (Arcana) +5, Knowledge (Architecture and Engineering) +1.5, Knowledge (Geography) +1.5, Listen +1, Move Silently +1, Sense Motive +3, Spot +1; Improved Unarmed Strike, Spell Focus (divination), Spell Penetration.
Sorcerer Spells Known (6/6):  0th -- Acid Splash, Arcane Mark, Detect Magic, Mage Hand, Ray of Frost.  1st -- Charm Person, Chill Touch, Detect Undead. 
Haki is another graduate of the Mages school. He is still in awe of Galranwyn and works at the school tutoring the lower level mages.
-----------------------------

Hallgerd, female human Clr4:  CR 4; Size M (5 ft., 9 in. tall); HD 4d8+8; hp 31; Init +0; Spd 30 ft.; AC 10; Attack +5 melee, or +3 ranged; SV Fort +6, Ref +1, Will +5; AL NG; Str 14, Dex 11, Con 15, Int 10, Wis 13, Cha 11.
Languages Spoken:  Common, Dwarven, Halfling.
Skills and feats:  Heal +10, Hide +0, Intimidate +2, Knowledge (Religion) +7, Listen +1, Move Silently +0, Speak Language +2, Spot +1; Eschew Materials, Extend Spell, Skill Focus (Heal).
Cleric Domains:  Animal, Plant. - Cleric Spells Per Day:  5/4+1/2+1.
Hallgerd is a priestess of Milikki and has worked with Timber to create a shrine deep in the forest up river and east of where they quaried the rock for the bridge. She is very devout and refuses to eat anything except fruit and nuts that have fallen from the trees.
-----------------------------

Aud (the bod), female human Sor2:  CR 2; Size M (5 ft., 0 in. tall); HD 2d4+4; hp 9; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +2 melee, or +3 ranged; SV Fort +2, Ref +2, Will +4; AL CE; Str 12, Dex 15, Con 14, Int 15, Wis 12, Cha 15.
Languages Spoken:  Common, Halfling
Skills and feats:  Bluff +3, Concentration +7, Craft (Stonemasonry) +6, Hide +2, Knowledge (Arcana) +7, Knowledge (History) +4, Listen +1, Move Silently +2, Spellcraft +7, Spot +1.5; Dodge, Shield Proficiency.
Sorcerer Spells Known (6/5):  0th -- Arcane Mark, Dancing Lights, Detect Magic, Light, Mending.  1st -- Magic Aura, Shocking Grasp. 
Aud is far better at "making friends" that sorcery. She drifted into Katina during a Faire 2 years ago and since then has attached herself to on after another of the men in the city. She is far more attractive than her charisma score would indicate as her constant flirting is annoying to many.
-----------------------------

Bolvar, male human Rgr4:  CR 4; Size M (5 ft., 2 in. tall); HD 4d8+8; hp 23; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +6 melee, or +6 ranged; SV Fort +6, Ref +3, Will +3; AL LN; Str 15, Dex 15, Con 14, Int 10, Wis 15, Cha 8.
Languages Spoken:  Common.
Skills and feats:  Craft (Armorsmithing) +4, Hide +8, Knowledge (Dungeoneering) +6, Knowledge (Geography) +7, Knowledge (Nature) +6, Listen +2, Move Silently +2, Perform (Dance) +2, Profession (Hunter) +9, Spot +2, Survival +11; Run, Self Sufficient, [Track], [Two Weapon Fighting], Widen Spell.
Ranger Spells Per Day:  1.
He is a trapper who specializes in killing and skinning monsters and selling them in Katina and Waterdeep. Katina is his home base, but he is only there for extended periods of time at the Faire and during the winter.

-----------------------------

Alia, female human Wiz1:  CR 1; Size M (5 ft., 5 in. tall); HD 1d4; hp 4; Init +0; Spd 30 ft.; AC 10; Attack -1 melee, or +0 ranged; SV Fort +0, Ref +0, Will +2; AL N; Str 9, Dex 11, Con 11, Int 16, Wis 10, Cha 8.
Languages Spoken:  Common, Goblin, Orc.
Skills and feats:  Craft (Stonemasonry) +5, Craft (Trapmaking) +7, Hide +0, Knowledge (Architecture and Engineering) +5, Knowledge (Dungeoneering) +5, Knowledge (Geography) +7, Knowledge (Nature) +7, Knowledge (The Planes) +7, Listen +0, Move Silently +0, Spellcraft +7, Spot +0; Enlarge Spell, Magical Aptitude, [Scribe Scroll].
Wizard Spells Known (3/2):  0th -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.  1st -- Cause Fear, Floating Disk, Identify, Magic Missile. 
Alia was a student in the Mages school when she fell in love with Bolvar almost at first sight. They were married 2 years ago. She lives in a tiny house in town and is now the school Marm after the old woman who used to do this died.
-----------------------------

Gorm, male human Exp1:  CR 1; Size M (5 ft., 4 in. tall); HD 1d6+1; hp 7; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +0 melee, or +3 ranged; SV Fort +1, Ref +3, Will +4; AL N; Str 11, Dex 16, Con 12, Int 14, Wis 14, Cha 10.
Languages Spoken:  Aquan, Common, Halfling.
Skills and feats:  Concentration +3, Craft (Alchemy) +6, Craft (Shipmaking) +6, Decipher Script +6, Disguise +4, Escape Artist +7, Heal +4, Hide +3, Knowledge (Nature) +7, Listen +4, Move Silently +3, Spot +4, Survival +6, Use Rope +5; Alertness, Skill Focus (Knowledge (Nature).
He is a hunter that supplies the local butcher with wild food animals (mostly pig and deer).
-----------------------------

Vandrad, male human Rog1:  CR 1; Size M (6 ft., 1 in. tall); HD 1d6+1; hp 7; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +2 melee, or +3 ranged; SV Fort +1, Ref +7, Will +3; AL CG; Str 15, Dex 17, Con 13, Int 15, Wis 16, Cha 10.
Languages Spoken:  Common, Draconic, Terran.
Skills and feats:  Balance +5, Climb +4, Craft (Shipmaking) +6, Decipher Script +4, Disable Device +6, Gather Information +4, Hide +7, Listen +3, Move Silently +5, Open Lock +5, Sleight of Hand +7, Spot +7, Swim +6, Tumble +7, Use Rope +5; Blind-Fight, Lightning Reflexes.
He is apprentised to Tamara.
-----------------------------

Commoners
Jethis, male human Com4:  CR 3; Size M (5 ft., 8 in. tall); HD 4d4; hp 7; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +6 melee, or +3 ranged; SV Fort +1, Ref +2, Will +3; AL LE; Str 18, Dex 13, Con 11, Int 16, Wis 15, Cha 7.
Languages Spoken:  Common
Skills and feats:  Craft (Bowmaking) +13, Craft (Painting) +9, Craft (Sculpting) +9, Craft (Stonemasonry) +4, Handle Animal +1, Hide +1, Knowledge (Arcana) +5, Listen +2, Move Silently +1, Perform (Comedy) +1, Profession (Miner) +8, Ride +7, Spot +2; Combat Reflexes, Skill Focus (Craft (Bowmaking)), Skill Focus (Craft (Sculpting)).
Jethis is a highly skilled boyer/fletcher and has grown his business to include 2 apprentices and 2 helpers who tend a special stand of trees he uses for his arrows and scout the area for trees to make bows. He is getting a reputation. His arrows and bows are sought even by the clerics at Goldenfields.
-----------------------------

Djamal, male human Com1:  CR 1; Size M (5 ft., 1 in. tall); HD 1d4-1; hp 3; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +1 melee, or +1 ranged; SV Fort -1, Ref +1, Will +1; AL CN; Str 13, Dex 12, Con 9, Int 8, Wis 13, Cha 12.
Languages Spoken:  Common.
Skills and feats:  Hide +1, Knowledge (Nature) +1, Listen +1, Move Silently +1, Spot +8; Run, Skill Focus (Spot).
He was one of the first farmers to imigrate from Waterdeep and settle and till the new lands on the other side of the river.
-----------------------------

Karim, male human Com3:  CR 2; Size M (5 ft., 9 in. tall); HD 3d4+3; hp 10; Init -2 (-2 Dex); Spd 30 ft.; AC 8 (-2 Dex); Attack +4 melee, or -1 ranged; SV Fort +2, Ref -1, Will +5; AL CN; Str 17, Dex 7, Con 13, Int 14, Wis 15, Cha 7.
Languages Spoken:  Celestial, Common, Giant.
Skills and feats:  Craft (Alchemy) +9, Craft (Armorsmithing) +6, Craft (Blacksmithing) +7, Craft (Carpentry) +7, Handle Animal +4, Hide -2, Listen +2, Move Silently -2, Profession (Miner) +8, Spot +2; Improved Unarmed Strike, Iron Will, Skill Focus (Craft (Alchemy)).
Karim is an educated man who loves working with his hands. He has set up a commercial forge just down river from Katina near where the Wildspace ships land. He mostly makes farm equipment and will not make weapons.
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Egil, male human Com1:  CR 1; Size M (5 ft., 9 in. tall); HD 1d4; hp 7; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +3 melee, or +3 ranged; SV Fort +0, Ref +3, Will +1; AL CN; Str 16, Dex 17, Con 11, Int 11, Wis 12, Cha 16.
Languages Spoken:  Common.
Skills and feats:  Craft (Pottery) +4, Craft (Trapmaking) +2, Craft (Woodworking) +4, Hide +3, Listen +1, Move Silently +3, Ride +8, Spot +1; Skill Focus (Ride), Toughness.
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Hrafn, male human Com1:  CR 1; Size M (6 ft., 5 in. tall); HD 1d4+3; hp 7; Init +0; Spd 30 ft.; AC 10; Attack +1 melee, or +0 ranged; SV Fort +3, Ref +0, Will -1; AL N; Str 12, Dex 10, Con 17, Int 10, Wis 9, Cha 7.
Languages Spoken:  Common.
Skills and feats:  Handle Animal +2, Hide +0, Listen -1, Move Silently +0, Profession (Miner) +3, Search +5, Spot -1; Point Blank Shot, Skill Focus (Search).
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Hormstein, male human Com1:  CR 1; Size M (5 ft., 8 in. tall); HD 1d4+2; hp 6; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +2 melee, or +2 ranged; SV Fort +2, Ref +2, Will +4; AL NG; Str 15, Dex 14, Con 14, Int 14, Wis 14, Cha 11.
Languages Spoken: Common, Goblin.
Skills and feats:  Craft (Armorsmithing) +6, Craft (Pottery) +6, Hide +2, Listen +2, Move Silently +4, Perform (Oratory) +2, Profession (Miner) +9, Spot +2; Iron Will, Skill Focus (Profession (Miner)).
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Anastasia, female human Com1:  CR 1; Size M (5 ft., 1 in. tall); HD 1d4-1; hp 3; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +0 melee, or +2 ranged; SV Fort -1, Ref +2, Will +0; AL CN; Str 10, Dex 15, Con 9, Int 14, Wis 11, Cha 12.
Languages Spoken:  Common, Giant, Halfling.
Skills and feats:  Craft (Pottery) +6, Craft (Stonemasonry) +6, Handle Animal +5, Hide +2, Listen +6, Move Silently +2, Perform (Percussion Instruments) +3, Spot +2; Alertness, Armor Proficiency (Light).
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Jorunn, female human Com1:  CR 1; Size M (4 ft., 8 in. tall); HD 1d4-1; hp 3; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +3 melee, or +3 ranged; SV Fort -1, Ref +5, Will +1; AL CE; Str 16, Dex 16, Con 8, Int 12, Wis 12, Cha 11.
Languages Spoken:  Common, Ignan.
Skills and feats:  Craft (Blacksmithing) +5, Craft (Carpentry) +5, Craft (Pottery) +6, Hide +3, Listen +1, Move Silently +3, Profession (Hunter) +3, Ride +7, Spot +1; Lightning Reflexes, Skill Focus (Craft (Pottery)).
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Kari, male human Com1:  CR 1; Size M (5 ft., 4 in. tall); HD 1d4; hp 4; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +2 melee, or +2 ranged; SV Fort +0, Ref +4, Will +1; AL LE; Str 15, Dex 14, Con 10, Int 14, Wis 12, Cha 9.
Languages Spoken:  Common, Goblin,
Skills and feats:  Craft (Alchemy) +4, Craft (Blacksmithing) +6, Craft (Sculpting) +9, Craft (Shipmaking) +6, Handle Animal +1, Hide +2, Listen +1, Move Silently +2, Spot +1, Swim +6; Lightning Reflexes, Skill Focus (Craft (Sculpting)).

Assassins Attack on Beourn