Encounters

WILDERNESS ENCOUNTER LIST


If they are hunting, use this list and instructions.
To determine what the encounter will be, locate the terrain column that best describes what the party is in.
Roll % and find what row within the terrain is indicated. Click on the link in the 1st column to go to the Encounter Type table. Roll again as indicated within that table.
THE DM SHOULD MODIFY THE RANDOM RESULT TO BEST FIT THE PARTIES LOCATION!
If an indicated encounter would be impossible or even improbable, the DM should read the entries closest to the one indicated until something appropriate is found.
Rolling for a Random Encounter, Random Encounter Information
Location Encounter Charts
Main Chart, Arctic, Etherial, Astral, Planer Humans, Castle, Fish, Freshwater Surface, Fresh Waterborn, Sea Surface, Salt Underwater, Underdark, Dungeon undead, Sylvan Forest, Wilderness Monuments  

Wilderness Random Encounters

Encounter Type
Grassland Hills Forest Jungle
Swamp Mountains Desert High Mountains Arctic
1 Weather 1
1
1
1
1
1
1
1
1
2 Event 2-3
2-3
2-3
2-3
2-3
2-3
2-3
2-3
2-3
3 Human Races
4-5
4-5
4-5
4-5
4-5
4-5
4-5
4-5
4-5
4 Human Jobs
6-10
6-10
6-10
6-9
6-9
6-10
6-12
10-14
6-15
5 Humanoids 11-14
11-14
11-14
10-12
10-12
11-15
13-15


6 Classes
15-20



20-25

15-17

7 Snakes 15-20

11-20
13-14





8 Reptiles
21-22

15
13
26-28

18

9 Ruminant 21-28

21-27
16-17
14-15
29



10 Equine 29-32
23-25
28-29
18-22
16-20

16-30


11 Feline 33-38
26-28
30-35
23
21
30
31-33


12 Canine 39-45
29-33
36-39
24-25
22-23
31-38
34
19-30

13 Arachnid 46-50
33-35
40-46
26-29
24-25
39-44
35
31-35

14 Insectoid 51-54
36
47-52
30-35
26-30
45
36-39


16 Avian 55-59
37-41
53-59
36-40
31-45
45-47

36-37

17 Plant 60-65
42-45
60-66
41-44
46-51
48
40
38-45

18 Dragon 66-68
46-50
67-68
45-47
52-54
49
41-48
46-50

19 Mammals 69-72
51-56
69-70
48
55
50-55
49-51
51-53
15-25
20 Mammals 2 73-76
57-61
71-73
49-53
56-63 56-58
52-57
54-56

21 Salt Water 77-80
62-66
74-77
54-60
64-75
59-67
59-65
57-65
26-35
22 Fresh Water 81-82
83-85
78-79
61-64
76-80
68-72
66-77
66-70
36-45
23 Undead 83-84
86-87
80-81
65-69


78-80

45-50
24 Dragon 84-89
88-89
82-83
70-75
81
73-76
81
71-80
51-55
25 Aberations 89-92
90-92
84-86
76-81
82
77-79
82-85
81-84
56
26 Monsters 93-96
93-96
87-90
82-90
83-98
80-93
86-98
85-95
57-93
27 Extincts 96-97
96-98
91-92
91

94-98

96-98
94-98
28 Elementals 98

93-98
92-98





29 Giants 99
99
99
99
99
99
99
99
99
30 Friendlies 100
100
100
100
100
100
100
100
100
Main Encounter Chart
Weather
Roll Normal Weather
Changes in the Weather-2d6
2 Strong wind (20+3d20 MPH)
3 Light Rain/Snow (1+1d4")
4 Wind (10+2d20 MPH)
5 Sprinkles/Flurries (1d3")
6 Temp. goes up (10+1d20 deg)
7 Heavy Overcast
8 Temp. goes down (10+1d20 deg)
9 Heat wave (temp + 20+1d20)
10 Cold Snap (temp - 20+1d20)
11 Heavy Rain/Snow(if temp <32) (2+2d4")
12 Special Weather (roll below)
Special Weather - 1d8
1 Hurricane
2 Gale
3 Twister/Funnel Cloud
4 Moonsoone/Blizzard
5 Drought
6 Lightning Storm nearby
7 Hale Storm
8 DM Choice
Event - 1d10
  1. Sinkhole
  2. Lava Eruptions
  3. Ash Eruptions
  4. Explosive Eruptions
  5. Earthquakes
  6. Tidal Waves
  7. Floods
  8. Falling Snow, Rock, Mud
  9. Quicksand
  10. Forest Fire
  11. Funeral
  12. Pilgrimage Group
  13. Refugees Family
  14. mini-adventure(pdf)
  15. Monster Lair(pdf)
  16. Find adventure map(pdf)
5 Humanoid Races
  1. Dragonborn
  2. Dwarf Mountain
  3. Dwarf Hill
  4. Elf High
  5. Elf Wood
  6. Elf Drow
  7. Gnome Rock
  8. Gnome Forest
  9. Half-Elf
  10. Half-Orc
  11. Halfling Lightfoot
  12. Halfling Stout
  13. Human
  14. Tiefling
  15. Filli
  16. Caine
  17. Ape
  18. Midget
  19. Lizard Man
  20. Ape
  21. Baboon
Humanoid Jobs
  1. Bandits
  2. Brigands
  3. Berserkers
  4. Buccaneer (Pirate)
  5. Pirate
  6. Caveman
  7. Tribesman
  8. Nomad
  9. Merchant
  10. Assassin
  11. Beggar
  12. Cleric
  13. Druid
  14. Drunk
  15. Gentleman
  16. Goodwife
  17. Harlot
  18. Laborer
  19. Mercenary
  20. Merchant
  21. Noble
  22. Pilgrim
  23. Press gang
  24. Rake
  25. Ruffian
  26. Thief
  27. Tradesman
  28. Bandit Captain
  29. Farmers
  30. Priests
Humanoid
  1. Bugbear
  2. Duergar
  3. Glabrezu
  4. Green hag
  5. Grimlock
  6. Harpy
  7. Goblin
  8. Hobgoblin
  9. Night hag
  10. Nymph
  11. Ogre
  12. Satyr
  13. Sea hag
  14. Swanmays
  15. Bird Maidens
  16. Orc
  17. Pigmy
  18. Rakshasa CR 10
  19. Werebear CR 5
  20. Wereboar CR 4
  21. Wererat CR 2
  22. Weretiger CR 5
  23. Werewolf CR 3
Classes
  1. Barbarian
  2. Bard
  3. Cleric
  4. Druid
  5. Fighter
  6. Monk
  7. Paladin
  8. Ranger
  9. Rogue
  10. Sorcerer
  11. Warlock
  12. Wizard
10 Snakes
  1. Constrictor Snake
  2. Giant Constrictor Snake
  3. Flying Snake
  4. Poisonous Snake
  5. Behir
  6. Hydra
  7. Salamander
Reptiles
  1. Crocodile
  2. Amphibian
  3. Crocodilian
  4. Archer Frog
  5. Iguana
  6. Lizard
  7. Giant Toad
  8. Giant Turtle
  9. Giant Sea Turtle
  10. Giant Snapping Turtle
  11. Poisonous Frogs
  12. Neotropical Toad
  13. Giantic Toads
  14. Fire Toad
  15. Ice Toad
  16. Poisonous Toad
  17. Lizardfolk
  18. Lizard

9 Ruminant
  1. Bison
  2. Camel
  3. Elephant
  4. Cattle
  5. Antelope
  6. Sheep
  7. Rhinoceros
  8. Cattle
  9. Buffalo
  10. Antelope
  11. Sheep
  12. Bull
  13. Caribou
  14. Goat, Giant
  15. Llama
  16. Ram, Giant
  17. Rhinoceros
  18. Stag, wild
  19. Giant Stag
  20. Kip
  21. Z’tal
11 Equine
  1. Centaur CR 3
  2. Mule CR 1
  3. Pony CR 1/4
  4. Unicorn CR 3
  5. Celestial Charger CR
  6. Draft Horse
  7. Riding Horse
  8. Nars
  9. Raurin
  10. Semphari
  11. Steppe
  12. Sosser
  13. Draft Horse
  14. War Horse
  15. Pony
  16. Wild Horse
  17. Riding Horse
  18. Mule
  19. Steppe Pony
  20. Av
  21. Andaluari,
  22. Akhal-Tara
  23. Balserran
  24. Cyaddar
  25. Dales Pony
  26. Duquala
  27. Ranger Horse
  28. Fordskin
  29. Fell Pony
  30. Bahtel
  31. Kiita
  32. Vor
  33. Wandega
  34. Fiendish Horse
  35.  Fiendish Warhorse
13 Feline
  1. Cat CR 1/4
  2. Cheetah
  3. Jaguar
  4. Leopard
  5. Lion
  6. Mountain Lion
  7. Spotted Lion
  8. Giant Lynx
  9. Tiger
  10. Smilodon
12 Canine
  1. Blink Dog CR 2
  2. Dog CR 1/3
  3. Hell Hound CR 3
  4. Nessian Warhound CR
  5. Hyena CR 1
  6. Wyvern CR 6
  7. Winter Wolf CR 5
  8. Wolf CR 1
  9. Worg CR 2
  10. Domesticated Dog
  11. Wild Dogs
  12. War Dogs
  13. Blink Dogs
  14. Death dog
  15. Bloodhounds
  16. Vos Hound
  17. Silver Dog
  18. Domestic Dogs
  19. Wild Dogs
  20. Coyote
  21. Dhole
  22. Dingo
  23. Feral Dog
  24. Fox
  25. Hunting Dog
  26. Jackal
  27. Wolf
  28. Prehistoric Canids
  29. Cave Hyena
  30. Cave Hyena
  31. Short-faced Hyena
  32. Spotted Hyena
  33. Striped Hyena
  34. Hyaenodons
  35. Blink Dog
  36. Weisshund
  37. Worg
17 Arachnid
  1. Phase Spider CR 5
  2. Hairy Spider
  3. Large Spider
  4. Huge Spider
  5. Giant Spider
  6. Giant trapdoor spider
  7. Phase Spider
  8. Sword Spider
  9. Gargantuan Spider
  10. Whisper Spider
  11. Giant Trap Door Spider
  12. Dark Spider
  13. Mountain Spider
  14. Silt Spiders

14 Insectoid
  1. Giant ants
  2. Swarm
  3. Aspis
  4. Aspis Larvae
  5. Aspis Cows
  6. Scarab Beetle
  7. Giant Scarab
  8. Monstrous Scarab
  9. Ant, Giant
  10. Ant Lion, Giant
  11. Aratha
  12. Aspis, Cow
  13. Aspis, Drone
  14. Aspis, Larva
  15. Assassin Bug
  16. Bee, Worker
  17. Bee, Soldier
  18. Bumblebee
  19. Cave Cricket
  20. Dragonfly
  21. Dragonfly, Larva
  22. Ear Seeker
  23. Firefriend (Giant Firefly)
  24. Fly, Giant Bluebottle
  25. Fly, Giant Horsefly
  26. Fyrefly
  27. Horax
  28. Hornet, Giant
  29. Pernicon
  30. Praying Mantis, Gargantuan
  31. Termite, Giant Harvester
  32. Tick, Giant
  33. Wasp, Giant
  34. Ant, Giant
  35. Ant Lion, Giant
  36. Aratha
  37. Aspis, Cow
  38. Aspis, Drone
  39. Aspis, Larva
  40. Assassin Bug
  41. Bee, Worker
  42. Bee, Soldier
  43. Bumblebee
  44. Cave Cricket
  45. Dragonfly
  46. Dragonfly, Larva
  47. Ear Seeker
  48. Firefriend (Giant Firefly)
  49. Fly, Giant Bluebottle
  50. Fly, Giant Horsefly
  51. Fyrefly
  52. Horax
  53. Hornet, Giant
  54. Pernicon
  55. Praying Mantis, Gargantuan
  56. Termite, Giant Harvester
  57. Tick, Giant
  58. Wasp, Giant
25 Avian
  1. blood hawk
  2. eagle
  3. giant eagle
  4. giant owl
  5. giant vulture
  6. hawk
  7. Albatross
  8. Canary
  9. Cockerel
  10. owl
  11. raven
  12. vulture
  13. Harpy
  14. Hippogriff
  15. Pegacorn
  16. Pegasus
  17. Roc
  18. Boobrie
  19. Condor
  20. Eblis
  21. Falcon
  22. Flightless Bird
  23. Owl, Talking
  24. Raven (Crow)
  25. Raven, Giant
  26. Raven, Huge
  27. Swan
  28. Emre
  29. Magpie
  30. Piranha Bird
  31. Sprackle
  32. Flightless Bird
  33. Boobrie
  34. Eblis
16 Plant
  1. Awakened Tree
  2. Awakenen Shrub
  3. Shambling Mound
  4. Treant
  5. Shrieker
  6. Violet Fungus
  7. Black Pudding 
  8. Gray Ooze
  9. Ochre Jelly
  10. Shambling Mound
  11. Treant CR 8
  12. Choke Creeper
  13. Mantrap
  14. Retch Plant
  15. Snapper-Saw
  16. Thornslinger
  17. Tri-flower Frond
  18. Yellow Musk Creeper
  19. Hangman Tree
  20. Kelpie
  21. Quickwood
  22. Shambling Mound
  23. Strangleweed
  24. Giant Sundew
  25. Thorny
26 Wild Mammal
  1. Bat
  2. Large Bat
  3. Huge Bat (Mobat)
  4. Azmyth Bat
  5. Night Hunter Bat
  6. Sinister Bat
  7. Badger
  8. Bat
  9. Rat
  10. Weasel
  11. Beavers
  12. Chipmunks
  13. Ermines
  14. Ferrets
  15. Foxes
  16. Gophers
  17. Hedgehogs
  18. Moles
  19. Monkey
  20. Mice
  21. Minks
  22. Muskrats
  23. Opossum
  24. Otters
  25. Pigs
  26. Rabbits
  27. Raccoons
  28. Squirrels
  29. Flying squirrels
  30. Giant black squirrels
  31. Woodchucks
  32. Porcupine
  33. Brown porcupines
  34. black porcupine
  35. Giant Porcupine
  36. Skunk
  37. Giant Skunks
  38. Ape, Carnivorous:
  39. Baboon, Wild:
  40. Badger:
  41. Banderlog:
  42. Bhaergala:
  43. Boar, Wild:
  44. Chattur:
  45. Cooshee:
  46. Dakon:
  47. Debbi:
  48. Goat:
  49. Gorilla:
  50. Hsing-sing:
27 More Animals
  1. Hyena:
  2. Losel:
  3. Monkey Spider:
  4. Rothé:
  5. Sleek:
  6. Stag, Wild:
  7. Stench Kow:
  8. Taer:
  9. Tyrg:
  10. Warthog:
  11. Weasel:
  12. Minimal Mammals:
  13. Weasel
  14. Giant Weasel
  15. Wolverine
  16. Giant Wolverines
  17. Bear, Brown CR 2
  18. Bear, Black CR 4
  19. Bear, Polar CR 4
  20. Homunculus CR 1
  21. Satyr
  22. Sprite
  23. Bat
  24. Large Bat
  25. Huge Bat (Mobat)
  26. Azmyth
  27. Night Hunter
  28. Sinister
  29. Swarm of bats
  30. Swarm of insects
  31. Swarm of quippers
  32. Swarm of rats
Fresh Water Fish
  1. Electric Ray
  2. Fish (Great Glacier)
  3. Bloatfish
  4. Black Burner
  5. Spiny Sleeper
  6. Icetail
  7. Crystal Nipper
  8. Fish, Ascallion
  9. Shadow (Male Ascallion)
  10. Jellyfish, Giant
  11. Ray
  12. Manta Ray
  13. Pungi Ray
  14. Sting Ray
  15. Ixitxachitl
  16. Sea Lion
  17. Eel, Giant Moray
  18. Barracuda
  19. Clam, Giant
  20. Giant Carnivorous Scallop
  21. Angler Fish
  22. Death Minnow
  23. Gulper
  24. Viperfish
  25. Dolphin
  26. Dolphin (Athas)
  27. Nautilus, Giant
  28. Octopus, Giant
  29. Squid, Giant
  30. Kraken
  31. Kreel
  32. Death Minnow
  33. Damselfish, Giant
Salt Water Fish
  1. Aboleth
  2. Kraken
  3. Merfolk,
  4. Octopus
  5. Sahuagin
  6. Giant Sea Horse
  7. Giant Shark
  8. Dragon Turtle
  9. Sea Hag
  10. Sea Horse
  11. Reef Shark
  12. Giant Catfish
  13. Giant Gar
  14. Giant Pike
  15. Wattley
  16. Lemon Fish
  17. Iridescent Pleco
  18. Floating Eye
  19. Hetfish
  20. Verme
  21. Archerfish, Giant
  22. Electric Eels
  23. Giant Eels
  24. Marine Eels
  25. Weed Eels
  26. Carp, Giant
  27. Land Lamprey
  28. Piranha
  29. Giant Piranha
  30. Crustacean, Giant
  31. Giant Crabs
  32. Giant Crayfish
  33. Giant Grouper
  34. Morena
  35. Porcupine fish
0 Undead
  1. Ghost (template)
  2. Ghoul CR 1
  3. Ghast CR 3
  4. Lich (template)
  5. Mummy
  6. Skeleton (template)
  7. Spectre CR 7
  8. Vampire (template)
  9. Vampire Spawn CR 4
  10. Wight CR 3
  11. Wraith CR 5
  12. Dread Wraith CR 11
  13. Zombie (template)
  14. Shadow
  15. Crawling Claw
  16. Will-o-wisp
  17. Mummy Lord
  18. Banshee
  19. Flameskull
19 Dragon
  1. adult black dragon
  2. adult blue dragon
  3. adult brass dragon
  4. adult bronze dragon
  5. adult copper dragon
  6. adult gold dragon
  7. adult green dragon
  8. adult red dragon
  9. adult silver dragon 
  10. adult white dragon
  11. Pseudodragon
  12. Wyvern
  13. young black dragon
  14. young blue dragon
  15. young brass dragon
  16. young bronze dragon
  17. young copper dragon
  18. young gold dragon
  19. young green dragon
  20. young red dragon
  21. young silver dragon
  22. young white dragon
Aberations
  1. Gibbering Mouther
  2. Intellect Devourer
  3. Grell
  4. Otyugh
  5. Cloaker
  6. Chuul
  7. Aboleth
  8. Cloker

Monsters
  1. Androsphinx
  2. Basilisk
  3. Boobrie
  4. Bulette
  5. Chimera
  6. Cockatrice
  7. Couatl
  8. Dire wolf
  9. Ettercap
  10. Grick
  11. Griffon
  12. Harpy
  13. Hippogriff
  14. Homunculus
  15. Hydra
  16. Manticore
  17. Minotaur
  18. Otyugh
  19. Owlbear
  20. Pit fiend
  21. Purple worm
  22. Remorhaz
  23. Roc
  24. Spirit naga
  25. Tarrasque
  26. Vrock
  27. Wyvern
  28. Xorn

Extinct Animals
  1. Ankylosaurus
  2. Deinonychus
  3. Diplodocus
  4. Elasmosaurus
  5. Lambeosaurus
  6. Pteranodon
  7. Stegosaurus
  8. Triceratops
  9. Tyrannosaurus
  10. Allosaurus
  11. Brontosaurus
  12. Ceratosaurus
  13. Composognathus
  14. Dimetrodon
  15. Euparkeria
  16. Gorgosaurus
  17. Iguanodon
  18. Monoclonius
  19. Plateosaurus
  20. Struthiomimus
  21. Tanystropheus
  22. Teratosaurus
  23. Trachodon
  24. Archelon (Ischyras)
  25. Dinichthys
  26. Mosasaurus
  27. Nothosaurus
  28. Plesiosaurus
  29. Temnodontosaurus
  30. Axebeak
  31. Balucitherium
  32. Irish Deer
  33. Megatherium
  34. Phororhacos
  35. Wooly Rhinoceros
  36. Titanothere
  37. Savannah Bear
  38. Bear Dog
  39. Pike-tusked Elephant
  40. Giant Long-jawed Hyena
  41. Camel, giant
  42. Elephant, dwarf
  43. Eucladoceros
  44. Hippopotamus, giant
  45. Marsupials
  46. Giant Plains Lizard
  47. Giant Warthog
  48. Long-horned Buffalo
  49. Long-tailed Bear
Elementals
  1. Air elemental
  2. Earth elemental
  3. Fire elemental
  4. Water elemental
  5. Dust mephit
  6. Ice mephit
  7. Magmin
  8. Azer
  9. Clay golem
  10. Stone golem
  11. Flesh golem
  12. Iron golemXorn
  13. Invisible stalker
  14. Djinni
  15. Efreeti
Giants
  1. Cloud giant
  2. Fire giant
  3. Frost giant
  4. Hill giant
  5. Stone giant
  6. Storm giant
  7. Giant Insects
  8. Giant Leech
  9. Giant Mammal
  10. Giant ape
  11. Giant badger
  12. Giant bat
  13. Giant boar
  14. Giant centipede
  15. Giant constrictor snake
  16. Giant crab
  17. Giant crocodile
  18. Giant eagle
  19. Giant elk
  20. Giant fire beetle
  21. Giant frog
  22. Giant goat
  23. Giant hyena
  24. Giant lizard
  25. Giant owl
  26. Giant poisonous snake
  27. Giant rat
  28. Giant scorpion
  29. Giant sea horse
  30. Giant shark
  31. Giant spider
  32. Giant toad
  33. Giant vulture
  34. Giant wasp
  35. Giant weasel
  36. Giant wolf spider
  37. Cyclops
  38. Ettin
Friendly Animals
  1. Hurrum
  2. Critic
  3. Renk
  4. Ock’n
  5. Erdlu
  6. Inix
  7. Kank
  8. Mekillot
  9. Aprig
  10. Carru
  11. Mulworm
  12. Sygra
  13. Feystag

Rolling for Random Encounters
This is intended to be a encounter list that could be used in any campaign, in any terrain and for any strength party. In order to do this, it is necessary to group encounters together in several different ways. It will also require the make up of the encounter to be handled in a flexible manor. The climate has a lot to do with the types of encounters, and the weather at the time will also effect the encounters. Therefore, it is necessary to have additional chartsfeline to take this variable into account. There are several division in a hierarchical structure. This list is for situations where the party is simply travelling.
Daylight hours consist of morning, noon, and evening; night  consists of night, midnight, and pre-dawn. These times equate to periods of about an hour after the party sets forth for the day, the mid-point of the journey, and near the end when camp is being made with respect to day-light hours. During hours of darkness, equate the periods to first, middle and end sleep periods. Where only 1 or 2 chances for encounter exist, you may vary the time as you see fit in order to avoid player reliance on information which they should not be privy to. When an encounter check is indicated, roll the appropriate die, and if a 1 results, an encounter takes place. In this event, go to the appropriate table for the terrain, and determine randomly what sort of monster is being encountered. Note: In areas where you have detailed the monster population, a random determination should not be necessory, as this information should be recorded by you.

Population Density-Encounter Chance
relatively dense - 1 in20
moderate to sparse/patrolled - 1 in12
uninhabited/wilderness - 1 in 10

Check For Random Wilderness Encounter At
Terrain Type Morning Noon Evening Night Midnight Pre-Dawn
Plain *

*

*

Scrub *

*
*

*
Forest
*
*
*
*
*
*
Desert
*


*

*
Hills

*

*

*
Mountains
*


*


Marsh
*
*
*
*
*
*
* Indicates a encounter

Funeral

Racial Variations of funeral observances
Dragonborn - The body is taken on a decorated cart to a spot determined by the residents and the breath weapons of the family are used to reduce the body to nothing. Fire is used if the body is not consumed
Dwarf - Usually they are carried on a "Last Journeys Plank" (a door sized piece of highly carved thin stone.) to the a forge commonly used by the persons family who follow behind with their faces blackened with coal or charcoal.
Elf - A high elf is dressed in white robes and carried on the shoulders of 4 or 6 friends or family to either a family burial plot or a mausoleum.
A wood elf wears the persons best clothing and carried in a stretcher to a place in the woods or in a tree that the person loved and either buried or cremated there.
Gnome - Rock gnomes are carried by family and friends to a place where the other bodies lie and rocks are piled on top of them. This pile of rocks grows with every body.
Forest Gnomes are carried to a tree designated by the family and friends then placed on a lattice of rope high in the limbs.
Half-Elf - as either human or elf depending on the persons preference in life
Half-Orc  - a Orc funeral is a unattended cremation and a wake party
Halfling- the body of the person is placed in a coffin or a table covered with fancy cloth in the room where a wake is celebrated. It is then buried in a communal graveyard
Human - You should already know! Choose burial, cremation or mausoleum if available.
Tiefling - the body is placed in a grave by the friends and family and a wake is performed after
Filli - Usually buried as a human burial in a family plot

The cost of a funeral service varies depending on the lifestyle that was maintained by the deceased. Any level of service can be arranged by the deceased's family or estate. However, diverging from what is appropriate will negatively affect the social standing of the family or estate. Charitable individuals or groups may pay for a Poor funeral to those who cannot afford it. The values below includes the costs for the interment, clergy, food, and rituals (such as bell-ringing, lighting candles or other religious rites). These examples indicate what kind of funerary container the body is placed in, but some cultures and races will favor cremation or cannibalism.In some religions, burial and ritual must be fulfilled in order for a person's soul to pass on to the afterlife (else wander some undesirable outer plane). Criminals and heretics may not be allowed this service at all.

Pilgrimage
A pilgrimage is a journey, often into an unknown or foreign place, where a person goes in search of new or expanded meaning about their self, others, nature, or a higher good, through the experience. It can lead to a personal transformation, after which the pilgrim returns to their daily life.
Variations on this are:(1d4)
  1. Religious - Pick a god
  2. Self discovery - pick an area of personality that the person is trying to understand
  3. Walk about - looking for a Revelation of some sort
  4. Honor - Spreading the word about a revered person or organization.
Refugee
This indicates a group of people (d30) who are running away from their home. They are usually very poor and mistrustful. Often there are wounded or sickly people in the group.
They are running from: (1d4)
  1. A monster who has taken residence in their area
  2. A evil person or tribe has move in
  3. They are afraid of something
  4. There is a drought or blight in their area

Wilderness Monuments d20 

  1. Sealed burial mound or pyramid
  2. Plundered burial mound or pyramid
  3. Faces carved into a mountainside or cliff
  4. Giant statues carved out of a mountainside or cliff
  5. Intact obelisk etched with a warning, historical lore, dedication , or religious iconography
  6. Ruined or toppled obelisk
  7. Intact statue of a person or deity
  8. Ruined or toppled statue of a person or deity
  9. Great stone wall, intact, with tower fortifications spaced at one-mile intervals
  10. Great stone wall in ruins
  11. Great stone arch
  12. Fountain
  13. Intact circle of standing stones
  14. Ruined or toppled circle of standing stones
  15. Totem pole
  16. Grove of trees all the same kind
  17. Very deep artificial pit
  18. Stone tablet with illegible carved words
  19. Ruined Abby
  20. Fallen Wizards Tower

Sylvan Forest Encounters 1d20
  1. Unicorn
  2. 1 displacer beast
  3. 1 gnoll pack lord and 2d4 gnolls
  4. 1d4 gnolls and 2d4 hyenas
  5. A grove of burned trees. Characters searching the area and succeeding on a DC 10 Wisdom (Survival) check find gnoll tracks. Following the tracks for 1 d4 hours leads to an encounter with gnolls, or the discovery of dead gnolls with elven arrows sticking out of their flea-ridden corpses.
  6. 1 giant owl
  7. An ivy-covered statue of an elven deity or hero.
  8. 1 dryad (50%) or 1d4 satyrs (50%)
  9. 1 d4 centaurs
  10. 2d4 scouts (elves). One scout carries a horn and can use its action to blow it. If the horn is blown within the forest, roll on this table again. If the result indicates a monster encounter, the indicated monster or monsters arrive in 1d4 minutes. New arrivals other than gnolls, hyenas,  owl bears, and displacer beasts are friendly toward the scouts.
  11. 2d4 pixies (50%) or 2d4 sprites (50%)
  12. 1 owlbear
  13. 1d4 elks (75%) or 1 giant elk (25%)
  14. 1d4 blink dogs
  15. A magical plant with 2d4 glowing berries. A creature that ingests a berry becomes invisible for 1 hour, or until it attacks or casts a spell. Once picked, a berry loses its magic after 12 hours. Berries regrow at midnight, but if all its berries are picked , the plant becomes nonmagical and grows no more berries.
  16. An elven tune carried on a gentle breeze
  17. 1d4 orange (75%) or blue (25%) faerie dragons
  18. 1 druid (elf). The druid is initially indifferent toward the party but becomes friendly if the characters agree to rid the forest of its gnoll infestation.
  19. 1 treant. The treant is friendly if the party includes one or more elves or is accompanied by a visible fey creature. The treant is hostile if the characters are carrying open flames. Otherwise, it is indifferent and doesn 't announce its presence as the party passes by
  20. 1 Unicorn

Arctic Encounters - 3d20

  1. Unused
  2. Unused
  3. Constrictor snake,
  4. giant lizard
  5. Commoner,
  6. White owl
  7. poisonous snake,
  8. giant wolf spider,
  9. Bandit,
  10. blood hawk,
  11. kobold,
  12. pseudodragon,
  13. Dust mephit,
  14. gnoll,
  15. hobgoblin,
  16. Giant owl
  17. swarm of insects
  18. Ice mephit,
  19. Death dog,
  20. giant hyena,
  21. giant spider
  22. Brown bear,
  23. half-ogre
  24. giant toad,
  25. giant vulture,
  26. half-ogre,
  27. lion,
  28. thri-kreen,
  29. yuan-ti
  30. griffon ,
  31. ogre,
  32. polar bear,
  33. saber-toothed tiger
  34. giant constrictor snake,
  35. gnoll pack
  36. Manticore,
  37. winter wolf,
  38. yeti
  39. ogre
  40. Revenant,
  41. troll,
  42. werebear,
  43. remorhaz
  44. phase spider,
  45. wight
  46. Mammoth,
  47. young white dragon
  48. Frost giant
  49. Couatl,
  50. gnoll
  51. Abominable yeti
  52. weretiger
  53. Remorhaz,
  54. roc
  55. Adult white dragon
  56. Cyclops,
  57. medusa
  58. Ancient white dragon
  59. Mobat
  60. Shadow
Underdark Encounters - 3d20
  1. Unused
  2. Unused
  3. Giant fire beetle,
  4. shrieker,
  5. myconid 0 (10 XP)
  6. Quipper 0 (10 XP)
  7. Flumph,
  8. giant rat,
  9. kobold,
  10. stirge,
  11. steam mephit
  12. tribal warrior
  13. Giant sea horse,
  14. reef shark,
  15. sahuagin
  16. Drow,
  17. giant bat,
  18. giant centipede,
  19. Giant octopus,
  20. swarm of quippers
  21. giant poisonous snake,
  22. Giant constrictor snake,
  23. goblin,
  24. grimlock,
  25. kuo-toa,
  26. swarm shark,
  27. merrow,
  28. plesiosaurus ,
  29. Swarm of bats,
  30. troglodyte,
  31. violet fungus,
  32. sahuagin priestess,
  33. sea hag
  34. Killer whale
  35. Darkmantle,
  36. deep gnome,
  37. Giant shark,
  38. sahuagin
  39. spore,
  40. gray ooze,
  41. hobgoblin,
  42. magma
  43. water elemental
  44. mephit,
  45. myconid adult,
  46. piercer,
  47. Marid
  48. rust monster,
  49. shadow
  50. Storm giant
  51. Swarm of insects
  52. Dragon turtle
  53. Bugbear,
  54. duergar,
  55. fire snake,
  56. ghoul,
  57. giant spider,
  58. giant toad ,
  59. half-ogre,
  60. quaggoth


Fish Encounters
 
Salt Water Fish
  1. Aboleth
  2. Kraken
  3. Merfolk,
  4. Octopus
  5. Sahuagin
  6. Giant Sea Horse
  7. Giant Shark
  8. Dragon Turtle
  9. Sea Hag
  10. Sea Horse
  11. Reef Shark
  12. Giant Catfish
  13. Giant Gar
  14. Giant Pike
  15. Wattley
  16. Lemon Fish
  17. Iridescent Pleco
  18. Floating Eye
  19. Hetfish
  20. Verme
  21. Archerfish, Giant
  22. Electric Eels
  23. Giant Eels
  24. Marine Eels
  25. Weed Eels
  26. Carp, Giant
  27. Land Lamprey
  28. Piranha
  29. Giant Piranha
  30. Crustacean, Giant
  31. Giant Crabs
  32. Giant Crayfish
  33. Giant Grouper
  34. Morena
  35. Porcupine fish
Fresh Water Fish
  1. Electric Ray
  2. Fish (Great Glacier)
  3. Bloatfish
  4. Black Burner
  5. Spiny Sleeper
  6. Icetail
  7. Crystal Nipper
  8. Fish, Ascallion
  9. Shadow (Male Ascallion)
  10. Jellyfish, Giant
  11. Ray
  12. Manta Ray
  13. Pungi Ray
  14. Sting Ray
  15. Ixitxachitl
  16. Sea Lion
  17. Eel, Giant Moray
  18. Barracuda
  19. Clam, Giant
  20. Giant Carnivorous Scallop
  21. Angler Fish
  22. Death Minnow
  23. Gulper
  24. Viperfish
  25. Dolphin
  26. Dolphin (Athas)
  27. Nautilus, Giant
  28. Octopus, Giant
  29. Squid, Giant
  30. Kraken
  31. Kreel
  32. Death Minnow
  33. Damselfish, Giant


Fresh Waterborn Encounters

  1. Beaver, giant 1
  2. Crocodile 2
  3. Hippopotamus 2
  4. Kelpie
  5. Lizard man 4
  6. Nixie 1
  7. Nymph
  8. Otter, giant
  9. Thork
  10. Throat leech
  11. Water weird
  12. Crayfish, giant
  13. Crocodile, giant 2
  14. Gar, giant
  15. Lacedon (ghoul)
  16. Man, merchant
  17. Man, pirate
  18. Naga, water
  19. Turtle, snapping, giant
  20. Water weird


Sea Surface Encounters
dl2 + d8 Encounter

Salt Underwater Encounters

Shallow Water Encounters (to 100)
Dice Score
01 -02
03-05
06
07-08
09-12
13
14-17
18-1 9
20-21
22
23-26
27-28
29-34
35-36
37--38
39-41
42-43
44-46
47
48-49
50-51
52-54
55-56
57-58
59-60
61 -65
66
67-72
73-78
79-81
82
83
84
85-87
88-90
91
92 
93 
94-96 
97 
98 
99-00 
Creature Encountered
Barracuda
Crab, giant
Crayfish (lobster), giant
Dinosaur -Subtable
Dolphin
Eel, giant
Eel, weed
Elf, aquatic
Eye, floating
Giant, storm
Hippocampus
lxitxachitl
Koalinth (hobgoblin)
Kopoacinth (gargoyle)
Lacedon (ghoul)
Locathah
Masher
Merman
Nymph
Ochre jelly
Octopus, giant
Port. man-0-war, giant
Ray, manta
Ray;pungi
Ray, sting
Sahuagin
Sea hag
Sea horse
Sea lion
Shark
Shark, giant
Snoke, sea
Squid, giant
Strangle weed
Triton
Turtle, giant, sea
Whale, carnivorous, large
Whale, carnivorous, med. Whale, carnivorous, small
Whale, large
Whale, medium
Whale. small

 
Deep Water Encounters (below 100)
Dice Score
01 -03
04-05
06-12
13-20
21
22-23
24
25
26-30
31 -33
34-35
36-38
39-40
41 -42
43-44
45
46-50
51 -52
53-54
55-57
58-61
62-63
64-68
69-73
74-78
79-80
81 -82
83-85
86
89-90
91 -92
93-95
96-98
99-00
87-88
Creature Encountered
Crayfish (lobster), giant
Crocodile, giant 
Dinosaur- see Dinosaur Subtable
Dolphin
Dragon Turtle
Eel, giant
Eye of the deep
Giant, storm
Hippocampus
lxitxachitl
Koalinth (hobgoblin)
Kopoacinth (gargoyle)
Lacedon (ghoul)
Lamprey, giant
Masher
Merman
Morkoth
Octopus, giant
Ray, manta
Sahuagin
Sea hag
Sea horse
Sea lion
Shark, giant
Snake, sea
Squid, giant
Triton
Turtle, giant, sea
Whale, carnivorous, large
Whale, carnivorous, med.
Whale, carnivorous, small
Whale, large
Whale, medium
Whale, small

 

ASTRAL 8 ETHEREAL ENCOUNTERS
Encounters occur 1 in 20; check at the beginning, midpoint, and end of the journey. If an encounter is indicated (usually 20 on the die), consult the appropriate table and roll percentile dice. Read to the right on the table to find the creature encountered and the number encountered. Evasion is possible only if the adventurers are able to move more quickly than the monster encountered.

Psychic Wind & Ether Cyclone
While you can threaten the dire effects of the Psychic Wind and the Ether Cyclone, these devices cannot be fully employed unless you have developed extensive information on the various planes, or else you have obtained commercial offerings on the subject. Becoming lost or injured is always possible, of course, and this is detailed below:
Chance For Wind Or Cyclone Blowing:
The chance of a delayed or dis- rupted journey is 5% per plane crossed (including alternate worlds) or solar system travelled to. Effects of these forces are shown prior to the encounter tables.

Note: If astral projection does not involve a silver cord attachment, then the party concerned is both lost and arrives at a different destination when struck by a psychic storm wind.

Astral Encounter Table

D20


1
ASTRAL WIND  (if on astral plane)
ASTRALLY PROJECTED: PSYCHIC WIND
Dice Score Effect Of Wind
1-12 Slows travel only, incurs 1 additional check for random encounter.
13-16 Blows off course, and party is lost for 2-20 days’ time, then must return to starting place.
17-19 Blows off course so that party arrives at a different destination as determined by random method.
20 Storm blows, and unless a saving throw versus magic is made, the silver cord is broken, and the party is killed. If a save is successful, the party is lost for 4-40 days and must return to the starting place thereafter.

d20
Creature Encountered NumbersFound
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Aerial servant
Demon, major
Demon, minor
Demon, prince
Devil, arch-
Devil, greater-
Devil, lesser-
Dragon, chromatic
Dragon, platinum
see Humans in the planes
Intellect devourer
Invisible stalker
Ki-rin
Medusa*
Night hag
Nightmare
Rakshasa
Shedu
Deva
1
1 -2
1-4
1
1
1
1-3
1
1
1-8
1
1
1-2
1
1
1
1
1
1

Ethereal Encounter d20

1
ETHERIAL CYCLONE
Dice Score Effect Of Cyclone
1-10 Blows so as to move party in random direction at 120’ per round, and if travelling is involved, party is slowed so as to incur 1 additional encounter check.
11-15 Blows to o different plane than that the party is on or desires to travel to; usual encounter checks must be made.
16-18 Blows so as to cause party to be lost for 5-60 days, and when no longer lost the party will arrive at a different plane as determined by random means.
19-20 Storm cyclone causes party to be lost for 10-120 days, and unless saving throw versus magic is made, the party is blown to the Astral Plane. If a save is successful, then party will still arrive at a randomly determined plane touched by the ether.


Creature Encountered # Found
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Aerial servant
Couatl
Djinni
Dragon, chromatic
Efreeti
Elemental, air
Elemental, earth
Elemental, fire
Elemental, water
Ghost
Groaning spirit
see Humans in the planes
Intellect devourer
Invisible stalker
Ki-rin
Lammasu
Nightmare
Spider, phase
Wind walkers
Numbers
1
1-2
1-4
1 -4
1 -6
1
1
1
1
1
1
1
1
1-2
1-2
1-2
1-4
1

These creatures’ perceptions extend into the astral and ethereal planes (as do their magical attack forms), but they do not actually travel ther5ein. Their possible appearance applies only to situations in which the encounter allows effect to extend from the Prime Material Plane6; otherwise, ignore the encounter result and roll again.

Humans in the Planes (2d4 in the group)
CLERIC
Druid
FIGHTER
Paladin
Ranger
MAGIC-USER
illusionist
THIEF
Assassin
MONK
BARD
9th - 18th
7th - 14th
8th - 15th
7th - 16th
7th - 16th
11 th - 20th
10th - 17th
loth - 15th
8th - 17th
11th - 18th
9th - 16th


Do Not Use!

PSlONlC ENCOUNTERS
If you opt to include psionic powers in your campaign, then certain random encounters will be with psionically-empowered creatures. Check for random encounters as is normal, but if the player party has used psionic powers during the last turn, or spells resembling psionic powers during the last round, then the chance for a psionic encounter will be 1 in 4 if an encounter is otherwise indicated. After checking for a random encounter, roll d4 to find if the encounter is psionic. If the second table is positive, go to the PSlONlC ENCOUNTER TABLE and check thereon to find what creature is involved. The encounter otherwise occurs as normal, although certain creatures will not be detected by the party.

PSlONlC ENCOUNTER TABLE

Dice Score
01 -05
06-1 2
13-15
16-18
19-24
25-26
27-28
29-34
35-38
39-48
49-51
52-56
57-62
63-69
70-72
73-82
83-92
93-98
99-00
Creature Encountered
Brain mole
Cerebral parasite
Couatl
Demon, major*
Demon, minor*
Demon, prince*
Devil, arch-*
Devil, greater-*
Gray ooze
Intellect devourer
Ki-rin
Lich
Men (human psionic)
Mind flayer
Mold, yellow
Shedu
Su-monster
Titan
Triton (1-3 of total are psionic)
Numbers
1-3
3-1 2
1-4
1-2
1-4
1
1
1-2
1-3
1-2
1
1
1-4
2-8
1-12
1 -2
10-60
-
-

Dice for type or select.
** See DUNGEON RANDOM MONSTER TABLE, Character Subtable.
Roll until an appropriate encounter occurs, ignoring inappropriate results
(or optionally considering it as no encounter).

Castle Inhabitants

Dice Roll Castle Size Inhabitants
01 -45 Small Totally deserted
46-60 Small Deserted (monster therein)*
61 -70 Small Humans
71 -00 Small Character-types
01 -30 Medium Totally deserted
31-50 Medium Deserted (monster therein)*
51 -65 Medium Humans
66-00 Medium Character-types
01-15 Large Totally deserted
16-40 Large Deserted (monster therein)*
41 -60 Large Humans
61 -00 Large Character-types

Artic Conditions

Creature Type
Bear, brown 
Dragon, white 
Giant, frost 
Herd animal
Men, tribesmen
Owl, giant 
Remorhaz
Snake, Giant, Contsrictor
Toad Ice
Wolf 
Wolf, winter
Yeti
Plain 
01-10 
11-12 
13-15 
16-55 
56-65 
66-70 
71-72
73-74
75-80
81 -90 
91-95 
96-00
Rough 
01 -09 
10-12 
13-15 
16-55 
56-60 
61 -70
71-75
76-80
81-83
84-91 
92-95 
96-00
Terrain Mountains 
01 -07
08- 15
16-20
21-55
56-60
61 -70
71-72
73-75
76-80
81 -86
87-90
91-00


RANDOM ENCOUNTERS

When characters explore a wilderness area or dungeon complex, they are bound to encounter the unexpected. Random encounters are a way to deliver the unexpected. They are usually presented in the form of a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Some players and DMs view random encounters in an adventure as time-wasters, yet well-designed random encounters can serve a variety of useful purposes:

TRIGGERING RANDOM ENCOUNTERS
Because you want random encounters to build on the intended narrative of a game session, not compete with it, you should choose the placement of those encounters carefully. Think about a random encounter under any of the following circumstances:

CHECKING FOR RANDOM ENCOUNTERS
You decide when a random encounter happens, or you roll. Consider checking for a random encounter once every hour, once every 4 to 8 hours, or once during the day and once during a long rest-whatever makes the most sense based on how active the area is. If you roll, do so with a d20. If the result is 18 or higher, a random encounter occurs. You then roll on an appropriate random encounter table to determine what the adventurers meet, rerolling if the die result doesn't make sense given the circumstances. Random encounter tables might be provided as part of the adventure you're running, or you can use the information in this chapter to build your own. Creating your own tables is the best way to reinforce the themes and flavor of your home campaign.
Not every run-in with another creature counts as a random encounter. Encounter tables don't usually include rabbits hopping through the undergrowth, harmless rats scurrying through dungeon halls, or average citizens walking through the streets of a city. Random encounter tables present obstacles and events that advance the plot, foreshadow important elements or themes of the adventure, and provide fun distractions.

Random Encounter Tables
Creating your own random encounter tables is straightforward. Determine what sort of encounters might occur in a given dungeon area, figure out the likelihood of a particular encounter occurring, then arrange the results. An "encounter" in this case could be a single monster or NPC, a group of monsters or NPCs, a random event (such as an earth tremor or a parade), or a random discovery (such as a charred corpse or a message scrawled on a wall).

Assemble Your Encounters. Once you've established a location through which the adventurers are likely to pass, be it a wilderness area or dungeon complex, make a list of creatures that might be found wandering there. If you're not sure which creatures to include, appendix B has lists of monsters organized by terrain type. For a sylvan woodland, you might create a table that includes centaurs, faerie dragons, pixies, sprites, dryads, satyrs, blink dogs, elks, owlbears, treants, giant owls, and a unicorn. If elves inhabit the forest, the table might also include elf druids and elf scouts. Perhaps gnolls are threatening the woods, so adding gnolls and hyenas to the table would be a fun surprise for players. Another fun surprise would be a wandering predator, such as a displacer beast that likes to hunt blink dogs. The table could also use a few random encounters of a less monstrous nature, such as a grove of burned trees (the handiwork of the gnolls), an ivy-covered elven statue, and a plant with glowing berries that turn creatures invisible when ingested.
When choosing monsters for a random encounter table, try to imagine why the monsters would be encountered outside their lairs. What is each monster up to? Is it on patrol? Hunting for food? Searching for something? Also consider whether a creature is moving stealthily as it travels through the area. As with planned encounters, random  encounters are more interesting when they happen in memorable locations. Outdoors the adventurers might be crossing a forest clearing when they encounter a unicorn or be pushing through a dense section of forest when they come across a nest of spiders. Crossing a desert, characters might discover an oasis haunted by wights or a rocky outcropping on which a blue dragon perches.
Probabilities. A random encounter table can be created in a number of ways, ranging from simple (roll ld6 for one of six possible encounters) to complicated (roll percentile dice, modify for time of day, and crossindex the modified number with the dungeon level). The sample encounter table presented here uses a range of 2 to 20 (nineteen entries total), generated using 1d12 + 1d8. The probability curve ensures that encounters appearing in the middle of the table are more likely to occur than encounters placed at the beginning or end of the table. A roll of 2 or 20 is rare (about a 1 percent chance of either), while each of the rolls from 9 to 13 occurs a little over 8 percent of the time.

RANDOM ENCOUNTER CHALLENGE
Random encounters need not be level-appropriate
challenges for the adventurers, but it's considered bad form to slaughter a party using a random encounter, since most players consider this ending to be an unsatisfying one.
Not all random encounters with monsters need to be resolved through combat. A 1st-level party of adventurers could have a random encounter with a young dragon circling above a forest canopy in search of a quick meal, but the characters should have the option to hide or bargain for their lives if the dragon spots them. Similarly, the party might encounter a stone giant roaming the hills, but it might have no intention of harming anyone. In fact, it might shy away from the party because of its reclusive nature. The giant might attack only characters who annoy it.
That said, a random encounter table usually includes hostile (though not necessarily evil) monsters that are meant to be fought. The following monsters are considered appropriate combat challenges:
•A single monster with a challenge rating equal to or lower than the party's level.
A group of monsters whose adjusted XP value constitutes an easy, medium, or hard challenge for the party, as determined using the encounter-building guidelines earlier in this chapter.