Encounter Type |
Grassland | Hills | Forest | Jungle |
Swamp | Mountains | Desert | High Mountains | Arctic |
1 Weather | 1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
2 Event | 2-3 |
2-3 |
2-3 |
2-3 |
2-3 |
2-3 |
2-3 |
2-3 |
2-3 |
3 Human Races |
4-5 |
4-5 |
4-5 |
4-5 |
4-5 |
4-5 |
4-5 |
4-5 |
4-5 |
4 Human Jobs |
6-10 |
6-10 |
6-10 |
6-9 |
6-9 |
6-10 |
6-12 |
10-14 |
6-15 |
5 Humanoids | 11-14 |
11-14 |
11-14 |
10-12 |
10-12 |
11-15 |
13-15 |
||
6 Classes | 15-20 |
20-25 |
15-17 |
||||||
7 Snakes | 15-20 |
11-20 |
13-14 |
||||||
8 Reptiles | 21-22 |
15 |
13 |
26-28 |
18 |
||||
9 Ruminant | 21-28 |
21-27 |
16-17 |
14-15 |
29 |
||||
10 Equine | 29-32 |
23-25 |
28-29 |
18-22 |
16-20 |
16-30 |
|||
11 Feline | 33-38 |
26-28 |
30-35 |
23 |
21 |
30 |
31-33 |
||
12 Canine | 39-45 |
29-33 |
36-39 |
24-25 |
22-23 |
31-38 |
34 |
19-30 |
|
13 Arachnid | 46-50 |
33-35 |
40-46 |
26-29 |
24-25 |
39-44 |
35 |
31-35 |
|
14 Insectoid | 51-54 |
36 |
47-52 |
30-35 |
26-30 |
45 |
36-39 |
||
16 Avian | 55-59 |
37-41 |
53-59 |
36-40 |
31-45 |
45-47 |
36-37 |
||
17 Plant | 60-65 |
42-45 |
60-66 |
41-44 |
46-51 |
48 |
40 |
38-45 |
|
18 Dragon | 66-68 |
46-50 |
67-68 |
45-47 |
52-54 |
49 |
41-48 |
46-50 |
|
19 Mammals | 69-72 |
51-56 |
69-70 |
48 |
55 |
50-55 |
49-51 |
51-53 |
15-25 |
20 Mammals 2 | 73-76 |
57-61 |
71-73 |
49-53 |
56-63 | 56-58 |
52-57 |
54-56 |
|
21 Salt Water | 77-80 |
62-66 |
74-77 |
54-60 |
64-75 |
59-67 |
59-65 |
57-65 |
26-35 |
22 Fresh Water | 81-82 |
83-85 |
78-79 |
61-64 |
76-80 |
68-72 |
66-77 |
66-70 |
36-45 |
23 Undead | 83-84 |
86-87 |
80-81 |
65-69 |
78-80 |
45-50 |
|||
24 Dragon | 84-89 |
88-89 |
82-83 |
70-75 |
81 |
73-76 |
81 |
71-80 |
51-55 |
25 Aberations | 89-92 |
90-92 |
84-86 |
76-81 |
82 |
77-79 |
82-85 |
81-84 |
56 |
26 Monsters | 93-96 |
93-96 |
87-90 |
82-90 |
83-98 |
80-93 |
86-98 |
85-95 |
57-93 |
27 Extincts | 96-97 |
96-98 |
91-92 |
91 |
94-98 |
96-98 |
94-98 |
||
28 Elementals | 98 |
93-98 |
92-98 |
||||||
29 Giants | 99 |
99 |
99 |
99 |
99 |
99 |
99 |
99 |
99 |
30 Friendlies | 100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Terrain Type | Morning | Noon | Evening | Night | Midnight | Pre-Dawn |
Plain | * |
* |
* |
|||
Scrub | * |
* |
* |
* |
||
Forest |
* |
* |
* |
* |
* |
* |
Desert |
* |
* |
* |
|||
Hills |
* |
* |
* |
|||
Mountains |
* |
* |
||||
Marsh |
* |
* |
* |
* |
* |
* |
Racial Variations of funeral observances
Dragonborn
- The body is taken on a decorated cart to a spot determined by
the residents and the breath weapons of the family are used to
reduce the body to nothing. Fire is used if the body is not
consumed
Dwarf
- Usually they are carried on a "Last Journeys Plank" (a door
sized piece of highly carved thin stone.) to the a forge commonly
used by the persons family who follow behind with their faces
blackened with coal or charcoal.
Elf
- A high elf is dressed in white robes and carried on the
shoulders of 4 or 6 friends or family to either a family burial
plot or a mausoleum.
A wood elf wears the persons best clothing and carried in a
stretcher to a place in the woods or in a tree that the person
loved and either buried or cremated there.
Gnome
- Rock gnomes are carried by family and friends to a place where
the other bodies lie and rocks are piled on top of them. This pile
of rocks grows with every body.
Forest Gnomes are carried to a tree designated by the family and
friends then placed on a lattice of rope high in the limbs.
Half-Elf
- as either human or elf depending on the persons preference in
life
Half-Orc
- a Orc funeral is a unattended cremation and a wake party
Halfling-
the body of the person is placed in a coffin or a table covered
with fancy cloth in the room where a wake is celebrated. It is
then buried in a communal graveyard
Human
- You should already know! Choose burial, cremation or mausoleum
if available.
Tiefling
- the body is placed in a grave by the friends and family and a
wake is performed after
Filli
- Usually buried as a human burial in a family plot
The cost of a funeral service varies depending on the lifestyle that was maintained by the deceased. Any level of service can be arranged by the deceased's family or estate. However, diverging from what is appropriate will negatively affect the social standing of the family or estate. Charitable individuals or groups may pay for a Poor funeral to those who cannot afford it. The values below includes the costs for the interment, clergy, food, and rituals (such as bell-ringing, lighting candles or other religious rites). These examples indicate what kind of funerary container the body is placed in, but some cultures and races will favor cremation or cannibalism.In some religions, burial and ritual must be fulfilled in order for a person's soul to pass on to the afterlife (else wander some undesirable outer plane). Criminals and heretics may not be allowed this service at all.
Sea
Surface Encounters
dl2 + d8 Encounter
Shallow Water Encounters (to 100)
|
Deep Water Encounters (below 100)
|
ASTRAL 8 ETHEREAL ENCOUNTERS
Encounters occur 1 in 20; check at the beginning, midpoint, and
end of the journey. If an encounter is indicated (usually 20 on
the die), consult the appropriate table and roll percentile dice.
Read to the right on the table to find the creature encountered
and the number encountered. Evasion is possible only if the
adventurers are able to move more quickly than the monster
encountered.
Psychic Wind & Ether Cyclone
While you can threaten the dire effects of the Psychic Wind and
the Ether Cyclone, these devices cannot be fully employed unless
you have developed extensive information on the various planes, or
else you have obtained commercial offerings on the subject.
Becoming lost or injured is always possible, of course, and this
is detailed below:
Chance For Wind Or Cyclone Blowing:
The chance of a delayed or dis- rupted journey is 5% per plane
crossed (including alternate worlds) or solar system travelled to.
Effects of these forces are shown prior to the encounter tables.
Note: If astral projection does not involve a silver cord attachment, then the party concerned is both lost and arrives at a different destination when struck by a psychic storm wind.
D20 |
||
1 |
ASTRAL WIND (if on astral plane) ASTRALLY PROJECTED: PSYCHIC WIND Dice Score Effect Of Wind 1-12 Slows travel only, incurs 1 additional check for random encounter. 13-16 Blows off course, and party is lost for 2-20 days’ time, then must return to starting place. 17-19 Blows off course so that party arrives at a different destination as determined by random method. 20 Storm blows, and unless a saving throw versus magic is made, the silver cord is broken, and the party is killed. If a save is successful, the party is lost for 4-40 days and must return to the starting place thereafter. |
|
d20 |
Creature Encountered | NumbersFound |
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 |
Aerial servant Demon, major Demon, minor Demon, prince Devil, arch- Devil, greater- Devil, lesser- Dragon, chromatic Dragon, platinum see Humans in the planes Intellect devourer Invisible stalker Ki-rin Medusa* Night hag Nightmare Rakshasa Shedu Deva |
1 1 -2 1-4 1 1 1 1-3 1 1 1-8 1 1 1-2 1 1 1 1 1 1 |
1 |
ETHERIAL CYCLONE Dice Score Effect Of Cyclone 1-10 Blows so as to move party in random direction at 120’ per round, and if travelling is involved, party is slowed so as to incur 1 additional encounter check. 11-15 Blows to o different plane than that the party is on or desires to travel to; usual encounter checks must be made. 16-18 Blows so as to cause party to be lost for 5-60 days, and when no longer lost the party will arrive at a different plane as determined by random means. 19-20 Storm cyclone causes party to be lost for 10-120 days, and unless saving throw versus magic is made, the party is blown to the Astral Plane. If a save is successful, then party will still arrive at a randomly determined plane touched by the ether. |
|
Creature Encountered | # Found |
|
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 |
Aerial servant Couatl Djinni Dragon, chromatic Efreeti Elemental, air Elemental, earth Elemental, fire Elemental, water Ghost Groaning spirit see Humans in the planes Intellect devourer Invisible stalker Ki-rin Lammasu Nightmare Spider, phase Wind walkers |
Numbers 1 1-2 1-4 1 -4 1 -6 1 1 1 1 1 1 1 1 1-2 1-2 1-2 1-4 1 |
CLERIC Druid FIGHTER Paladin Ranger MAGIC-USER illusionist THIEF Assassin MONK BARD |
9th - 18th 7th - 14th 8th - 15th 7th - 16th 7th - 16th 11 th - 20th 10th - 17th loth - 15th 8th - 17th 11th - 18th 9th - 16th |
Do Not Use!
PSlONlC ENCOUNTERS
If you opt to include psionic powers in your campaign, then
certain random encounters will be with psionically-empowered
creatures. Check for random encounters as is normal, but if the
player party has used psionic powers during the last turn, or
spells resembling psionic powers during the last round, then the
chance for a psionic encounter will be 1 in 4 if an encounter is
otherwise indicated. After checking for a random encounter, roll
d4 to find if the encounter is psionic. If the second table is
positive, go to the PSlONlC ENCOUNTER TABLE and check thereon to
find what creature is involved. The encounter otherwise occurs as
normal, although certain creatures will not be detected by the
party.
Dice Score 01 -05 06-1 2 13-15 16-18 19-24 25-26 27-28 29-34 35-38 39-48 49-51 52-56 57-62 63-69 70-72 73-82 83-92 93-98 99-00 |
Creature Encountered Brain mole Cerebral parasite Couatl Demon, major* Demon, minor* Demon, prince* Devil, arch-* Devil, greater-* Gray ooze Intellect devourer Ki-rin Lich Men (human psionic) Mind flayer Mold, yellow Shedu Su-monster Titan Triton (1-3 of total are psionic) |
Numbers 1-3 3-1 2 1-4 1-2 1-4 1 1 1-2 1-3 1-2 1 1 1-4 2-8 1-12 1 -2 10-60 - - |
Dice for type or select.
** See DUNGEON RANDOM MONSTER TABLE, Character Subtable.
Roll until an appropriate encounter occurs, ignoring inappropriate
results
(or optionally considering it as no encounter).
Dice Roll | Castle Size | Inhabitants |
01 -45 | Small | Totally deserted |
46-60 | Small | Deserted (monster therein)* |
61 -70 | Small | Humans |
71 -00 | Small | Character-types |
01 -30 | Medium | Totally deserted |
31-50 | Medium | Deserted (monster therein)* |
51 -65 | Medium | Humans |
66-00 | Medium | Character-types |
01-15 | Large | Totally deserted |
16-40 | Large | Deserted (monster therein)* |
41 -60 | Large | Humans |
61 -00 | Large | Character-types |
Creature Type Bear, brown Dragon, white Giant, frost Herd animal Men, tribesmen Owl, giant Remorhaz Snake, Giant, Contsrictor Toad Ice Wolf Wolf, winter Yeti |
Plain 01-10 11-12 13-15 16-55 56-65 66-70 71-72 73-74 75-80 81 -90 91-95 96-00 |
Rough 01 -09 10-12 13-15 16-55 56-60 61 -70 71-75 76-80 81-83 84-91 92-95 96-00 |
Terrain Mountains 01 -07 08- 15 16-20 21-55 56-60 61 -70 71-72 73-75 76-80 81 -86 87-90 91-00 |