d20 3.5 - d20 SRD |
The Planet Berth |
Early Adventures |
I switched over to the 3.0 and 3.5 Edition
d20 rules at the insistence of Th4e Local 509 soon after
it came out. It was not a smooth transition! There were
problems in character conversion and I found the rules far
more numerous and unmanageable. Soon after converting to
3.0 the 3.5 edition came out positively caused some
issues. Hardest of all was the characters high levels when
they converted. It took me too long to get to the point
where I felt comfortable with the 3.5 rules. |
![]() A new campaign (and a new set of characters) was the only way I could think of to reduce the complexity of the Local 509 campaign. It also gave me a chance to create a new planet. The planet Berth is ancient and has supported numberless civilizations. It swings like a pendulum between being dominated by the powers of Magic and Technology. It is possible for the characters to move back and forth in time to visit them. Memories can be changed both to enable new skills and to remove memories of times before the one they currently inhabi |
As I was just beginning to understand the
new game system I decided to use a mix of pre written
adventure and short ones I wrote. I started them in a jungle
environment. There was one that took place in Jakumi,
an ancient cliff dwelling with dozens of caves both
natural and man made. Another was a Dwarven
Hive mountain hall built by dwarfs and another where
they were protecting the key to their ancestors
crypts. I ran them through the infamous Tomb of
Horrors which turned out to be a horror itself. I had one adventure that took them to the post apocalyptic far future of Berth. I was working on integrating the d20 Future, Present and Fantasy rules into a cohesive single system including the Car Wars rules. It was a total flop! Kickoff Cave Bear |
© Copyright Chip Frye - 2021