Cleared 1d8 |
Water - 2d6 |
Forage - 1d8 |
Shelter - 1d8 |
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As part of detailing the travels of the party, here is how to
roll for truly random encounters.
Roll for encounters in the morning, afternoon, evening, midnight.
For the morning and afternoon and evening roll a d6 with a 1
indicating an encounter. At midnight roll 1d8 with a 1 being an
encounter result. When a d6 encounter is indicated normally roll
the type of encounter off of the On Road column. Roll from
the Off Road column for night encounters.